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Unearthed Arcana Variant Rules - Previews and Questions
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<blockquote data-quote="Felon" data-source="post: 1362444" data-attributes="member: 8158"><p>Oh, the horror! The broken horror! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>By the way, what does a cleric cough up for his domains? Pretty much zip, huh? Still gets to cast every clerical spell in existence. So what's the big deal with wizards receiving a similar beneift? </p><p></p><p>As far as I can tell, the notion that wizards should have to pay through the nose for extra spells per day is just something that's been pre-conditioned into folks from time immemorial. Wizards were the big gun back in the day, but now divine and warriors are beefed-up far more than in previous editions, and likewise wizard spells have been reigned in. We can let up a little on the pointy-hats now, I think. </p><p></p><p>Fact is, for the ability to cast arcane spells, they already pay with the inability to wear armor, a wretched hit die, and a feeble base attack bonus. The pay big-time. And to cast a lousy extra spell per level, they should have to undermine their singular strength? Talk about broken. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p></p><p></p><p>Wel, what is so wrong with every wizard having an area of concentration? Is it a bad thing that there are no "generalist" clerics?</p><p></p><p></p><p></p><p>Well, with this version, the concept of "specialist" is somewhat like a fighter who uses his bonus feats to become a weapon specialist. There's no "paying". It's a class feature. </p><p></p><p>Personally, I think I'll tie the wizard domains into familiars, so that they will actually serve some significant purpose now.</p></blockquote><p></p>
[QUOTE="Felon, post: 1362444, member: 8158"] Oh, the horror! The broken horror! :eek: By the way, what does a cleric cough up for his domains? Pretty much zip, huh? Still gets to cast every clerical spell in existence. So what's the big deal with wizards receiving a similar beneift? As far as I can tell, the notion that wizards should have to pay through the nose for extra spells per day is just something that's been pre-conditioned into folks from time immemorial. Wizards were the big gun back in the day, but now divine and warriors are beefed-up far more than in previous editions, and likewise wizard spells have been reigned in. We can let up a little on the pointy-hats now, I think. Fact is, for the ability to cast arcane spells, they already pay with the inability to wear armor, a wretched hit die, and a feeble base attack bonus. The pay big-time. And to cast a lousy extra spell per level, they should have to undermine their singular strength? Talk about broken. :( Wel, what is so wrong with every wizard having an area of concentration? Is it a bad thing that there are no "generalist" clerics? Well, with this version, the concept of "specialist" is somewhat like a fighter who uses his bonus feats to become a weapon specialist. There's no "paying". It's a class feature. Personally, I think I'll tie the wizard domains into familiars, so that they will actually serve some significant purpose now. [/QUOTE]
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