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Unearthed Arcana Variant Rules - Previews and Questions
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<blockquote data-quote="d4" data-source="post: 1373540" data-attributes="member: 12699"><p>yes.</p><p></p><p>even if i were to use a heaping helping of variant rules from UA so that i ended up with something that was, as you put it, closer to "GURPS with classes" than core D&D, it would <em>still</em> have elements of d20 that i like present and have elements of GURPS that i don't like absent.</p><p></p><p>the only <em>Unearthed Arcana</em>-like books for GURPS are the two Compendia, which however do not move GURPS in the direction of the game i desire in the way that UA moves d20.</p><p></p><p>so it would still, for me, be better to play a UA-modified version of d20 than a Compendia-modified version of GURPS.</p><p></p><p>(as far as i know, the other systems you quoted don't even have books of alternate rules, so they are even less useful to me.)</p><p></p><p>the next obvious question would be why don't i just make up my own system or modify the rules myself? while i love working on settings and other worldbuilding details, i hate creating rules. i like worldbuilding, but i don't like game design. so i prefer to leave that in the hands of the professionals. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="d4, post: 1373540, member: 12699"] yes. even if i were to use a heaping helping of variant rules from UA so that i ended up with something that was, as you put it, closer to "GURPS with classes" than core D&D, it would [i]still[/i] have elements of d20 that i like present and have elements of GURPS that i don't like absent. the only [i]Unearthed Arcana[/i]-like books for GURPS are the two Compendia, which however do not move GURPS in the direction of the game i desire in the way that UA moves d20. so it would still, for me, be better to play a UA-modified version of d20 than a Compendia-modified version of GURPS. (as far as i know, the other systems you quoted don't even have books of alternate rules, so they are even less useful to me.) the next obvious question would be why don't i just make up my own system or modify the rules myself? while i love working on settings and other worldbuilding details, i hate creating rules. i like worldbuilding, but i don't like game design. so i prefer to leave that in the hands of the professionals. :) [/QUOTE]
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