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Unearthed Arcana: Variant Rules
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<blockquote data-quote="Negflar2099" data-source="post: 7672203" data-attributes="member: 65944"><p>While I won't be using the alignment variant or the idea of having players roll I am intrigued by the vitality rules. I'm planning to run a gritty game soon and this could help making things more grounded. The issue I have with this rule set is that they want you to recalculate HP on the fly (every time your vitality drops by 2 or more you have reduce your max HP total). That seems like an excessive amount of work to do at the table for very little return. </p><p></p><p>Instead I like the idea of tying it to exhaustion levels. So basically whenever your vitality drops (whenever you take more than 10 damage from a single source) you must roll a Constitution save (DC = 10 + the amount of vitality you've lost compared to your normal max). If you fail you gain an exhaustion level. Everything else would be the same (your HP drops to 0 when your vitality drops to 0 etc...).</p><p></p><p>I might also allow pcs/npcs to spend a round doing nothing, no movement or actions of any kind (and maybe spend a hit dice) to automatically recover one exhaustion level gained from vitality lost (but only those gained from vitality lost). A short rest also removes those exhaustion levels as well. </p><p></p><p>On paper it sounds okay, although I'm not sure how it would work at the table. I think I might give it a shot.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 7672203, member: 65944"] While I won't be using the alignment variant or the idea of having players roll I am intrigued by the vitality rules. I'm planning to run a gritty game soon and this could help making things more grounded. The issue I have with this rule set is that they want you to recalculate HP on the fly (every time your vitality drops by 2 or more you have reduce your max HP total). That seems like an excessive amount of work to do at the table for very little return. Instead I like the idea of tying it to exhaustion levels. So basically whenever your vitality drops (whenever you take more than 10 damage from a single source) you must roll a Constitution save (DC = 10 + the amount of vitality you've lost compared to your normal max). If you fail you gain an exhaustion level. Everything else would be the same (your HP drops to 0 when your vitality drops to 0 etc...). I might also allow pcs/npcs to spend a round doing nothing, no movement or actions of any kind (and maybe spend a hit dice) to automatically recover one exhaustion level gained from vitality lost (but only those gained from vitality lost). A short rest also removes those exhaustion levels as well. On paper it sounds okay, although I'm not sure how it would work at the table. I think I might give it a shot. [/QUOTE]
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