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Unearthed Arcana: Variant Rules
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<blockquote data-quote="MagicSN" data-source="post: 7672265" data-attributes="member: 6784745"><p>The Saving Throws for the "Player-Roll" system are wrong. To get mathmatically the same result as RAW you just have to subtract 12 from the DC. Then roll D20. If you roll at least 10+<enemies stat bonus> he fails the Save. In our group we are using this system already since starting with 5e.</p><p></p><p>Example:</p><p></p><p>DC 13 vs. Dex, Enemy with 14 Dex (+2 Dex Modifier).</p><p></p><p>-> Save successful, if 11-20 is rolled -> 45% Chance for the spell to take effect.</p><p></p><p>Player-Roll:</p><p></p><p>D20+(13-12) -> D20+1 needs to be 12. Meaning at least an 11 needs to be rolled -> 45% Success Chance.</p><p></p><p>System from the PDF:</p><p></p><p>D20+(13-8) -> D20+5 needs to be 11+2. Meaning D20+3 needs to be 11. Meaning D20+2 needs to be 10.</p><p>Meaning D20 needs to be 8 -> 8-20 roll is a 60% Chance for the spell to take effect.</p><p></p><p>Why not use the correct math? It's not that hard to do ;-)</p></blockquote><p></p>
[QUOTE="MagicSN, post: 7672265, member: 6784745"] The Saving Throws for the "Player-Roll" system are wrong. To get mathmatically the same result as RAW you just have to subtract 12 from the DC. Then roll D20. If you roll at least 10+<enemies stat bonus> he fails the Save. In our group we are using this system already since starting with 5e. Example: DC 13 vs. Dex, Enemy with 14 Dex (+2 Dex Modifier). -> Save successful, if 11-20 is rolled -> 45% Chance for the spell to take effect. Player-Roll: D20+(13-12) -> D20+1 needs to be 12. Meaning at least an 11 needs to be rolled -> 45% Success Chance. System from the PDF: D20+(13-8) -> D20+5 needs to be 11+2. Meaning D20+3 needs to be 11. Meaning D20+2 needs to be 10. Meaning D20 needs to be 8 -> 8-20 roll is a 60% Chance for the spell to take effect. Why not use the correct math? It's not that hard to do ;-) [/QUOTE]
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