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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Variant Rules
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<blockquote data-quote="Chocolategravy" data-source="post: 7672342" data-attributes="member: 6778085"><p>1) At level 1 a wizard that would have 8 HP (14 CON) now effectively has 22. Balance issues.</p><p></p><p>2) At level 3 (20 HP) if that wizard goes unconscious his new HP max is -1. Uh oh. -1 isn't 0 so technically the rules don't cover this case.</p><p></p><p>3) The unconscious wizard now doesn't receive HP healing, he needs 10 HP healed to get his vitality back to 1...</p><p></p><p>3a) That leaves him at -1 max HP still... Oops. But lets say he's still conscious even though this isn't covered.</p><p></p><p>3b) Wait 10 HP to get 1 vitality, that means... healer's kits won't work, rolling a 20 on a death save won't work, the Healer's feat won't work, heck even cure wounds often won't work. Pretty much you're dead if you go unconscious.</p><p></p><p>4) At level 20 if you get hit for 10 damage, you instead lose 20 HP with even CON as your CON drops by a point.</p><p></p><p>4a) For high HP characters like a barbarian the tough feat is worthless now as you'll run out of vitality before you run out of HP.</p><p></p><p>4b) At higher level CON becomes a god stat as every hit will be knocking it down at least 1 point if not 2 or 3.</p><p></p><p>4c) Healing spells become more than 10x less effective as they now are burned to recover the Vit you lose every hit.</p><p></p><p>4d) A healing spell for 9 does nothing. 19 recovers 1 VIT.</p><p></p><p>etc. I can't even be bothered to continue, if this isn't enough to convince you this is not the system you or anyone should use, then by all means use it.</p></blockquote><p></p>
[QUOTE="Chocolategravy, post: 7672342, member: 6778085"] 1) At level 1 a wizard that would have 8 HP (14 CON) now effectively has 22. Balance issues. 2) At level 3 (20 HP) if that wizard goes unconscious his new HP max is -1. Uh oh. -1 isn't 0 so technically the rules don't cover this case. 3) The unconscious wizard now doesn't receive HP healing, he needs 10 HP healed to get his vitality back to 1... 3a) That leaves him at -1 max HP still... Oops. But lets say he's still conscious even though this isn't covered. 3b) Wait 10 HP to get 1 vitality, that means... healer's kits won't work, rolling a 20 on a death save won't work, the Healer's feat won't work, heck even cure wounds often won't work. Pretty much you're dead if you go unconscious. 4) At level 20 if you get hit for 10 damage, you instead lose 20 HP with even CON as your CON drops by a point. 4a) For high HP characters like a barbarian the tough feat is worthless now as you'll run out of vitality before you run out of HP. 4b) At higher level CON becomes a god stat as every hit will be knocking it down at least 1 point if not 2 or 3. 4c) Healing spells become more than 10x less effective as they now are burned to recover the Vit you lose every hit. 4d) A healing spell for 9 does nothing. 19 recovers 1 VIT. etc. I can't even be bothered to continue, if this isn't enough to convince you this is not the system you or anyone should use, then by all means use it. [/QUOTE]
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Unearthed Arcana: Variant Rules
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