Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Variant Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MagicSN" data-source="post: 7672656" data-attributes="member: 6784745"><p>For the discussion of Vitality it might be interesting to discuss the way this was handled in the german RPG system</p><p>Midgard:</p><p></p><p>- When an attack hit the defender did a "defense roll"</p><p>- If the defense roll with all boni added had at least the value of the attack roll with all boni added,</p><p> the defense was successful</p><p>- Defense success: The target loses the damage in endurance points</p><p>- Defense Fail: The target loses the damage both in Endurance and Life points (minus AC, which in Midgard is just a Damage Malus</p><p> to Life point Damage)</p><p>- Someone with 0 Endurance points cannot make defense rolls anymore and gets some mali to attack/skill rolls</p><p>- Someone with 0 Life points is like someone with 0 HP in D&D </p><p>- If you lose 1/3 of your LP in one hit you get extra damage rolled on a special table (there were also tables for rolled</p><p> natural 1 and 20 for both attack rolls and defense rolls, some of them were quite deadly)</p><p>- AP did raise "per level" while LP only changed if your Con changed (so nearly never...). Being pierced by a sword is</p><p> as deadly to a lvl 15 character as it is to a lvl 1 character. Just the lvl 15 character often manages to avoid the hit...</p><p> This makes a quite realistic system.</p><p></p><p>Disadvantages of the Midgard System:</p><p></p><p>- It slows down combat a lot (two dice rolls per hit, and they need to be matched against each other)</p><p>- It made Features which raised your AC too powerful. Most overpowered builds included combat staff as weapon (which allowed</p><p> you to add your attack bonus to your defense) for example.</p><p>- At high levels a missed defense roll could be pretty bad</p><p>- But at high levels defense rolls nearly never failed as defense scaled better than attack on a good build which made the</p><p> LP only used "for those few attacks which hit" (Midgard was balanced for low/medium levels, in high levels the system</p><p> was awkward)</p></blockquote><p></p>
[QUOTE="MagicSN, post: 7672656, member: 6784745"] For the discussion of Vitality it might be interesting to discuss the way this was handled in the german RPG system Midgard: - When an attack hit the defender did a "defense roll" - If the defense roll with all boni added had at least the value of the attack roll with all boni added, the defense was successful - Defense success: The target loses the damage in endurance points - Defense Fail: The target loses the damage both in Endurance and Life points (minus AC, which in Midgard is just a Damage Malus to Life point Damage) - Someone with 0 Endurance points cannot make defense rolls anymore and gets some mali to attack/skill rolls - Someone with 0 Life points is like someone with 0 HP in D&D - If you lose 1/3 of your LP in one hit you get extra damage rolled on a special table (there were also tables for rolled natural 1 and 20 for both attack rolls and defense rolls, some of them were quite deadly) - AP did raise "per level" while LP only changed if your Con changed (so nearly never...). Being pierced by a sword is as deadly to a lvl 15 character as it is to a lvl 1 character. Just the lvl 15 character often manages to avoid the hit... This makes a quite realistic system. Disadvantages of the Midgard System: - It slows down combat a lot (two dice rolls per hit, and they need to be matched against each other) - It made Features which raised your AC too powerful. Most overpowered builds included combat staff as weapon (which allowed you to add your attack bonus to your defense) for example. - At high levels a missed defense roll could be pretty bad - But at high levels defense rolls nearly never failed as defense scaled better than attack on a good build which made the LP only used "for those few attacks which hit" (Midgard was balanced for low/medium levels, in high levels the system was awkward) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Variant Rules
Top