Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: What's up next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7000186" data-attributes="member: 7006"><p>I don't agree. I think the story of the campaign world gets all out of whack the more ways you introduce spontaneous methods of natural magic infusion in someone. Especially when that manipulation can put you on par with the people who have to work for their money.</p><p></p><p>If a dragon ancestor can give you spontaneous magic, and weather patterns can give you spontaneous magic, and being really close to a god can give you spontaneous magic, and being connected to the Feywild or Shadowfell can give you spontaneous magic, and the elemental planes can give you four different types of spontaneous magic, and some people manifest magic "just because" (and either can't control their wild magic, or actually can-- for those people who keep wishing for the generic Sorcerer archetype)... then basically you're saying that almost anything in your entire world just gives people magic.</p><p></p><p>And if that's true... then you wouldn't have it be so rare. You wouldn't have just one or two people who have it, because EVERYTHING in the world is creating these mutants. There would have to be quite a bit of people of each type. There would have to be <em>enough people</em> in the world who manifest these various types of sorcerous spontaneous magics for there to have been an <em>in-world story discovery</em> that distinguished the different phenomenon that granted them their magic in the first place.</p><p></p><p>If only one or two unique individuals in the entire world found themselves with spontaneous magic (and the PC just happened to be one), then fine. But there would have been no need to know or discover in the game world the type of magical infusion or being that gave them their power in the first place. There wouldn't be a discovery of "dragon ancestor!" or "Big storm!" or "Favoured Soul of a god!"... because they only reason that sort of knowledge would be looked for would be if you were trying to compare and contrast and categorize all these different types of Sorcerers running around. Instead, if only one or two existed, then the 'Sorcerer' would just BE the archetype. Would BE the subclass. "You can spontaneously create and manipulate magic! You are a special type of Wizard, one who doesn't have to study or use a spellbook! Ye gods!" </p><p></p><p>Now of course obviously everyone cares about Sorcerers and the story behind them in different ways... and the stuff that concerns me is no skin off another DMs nose. I understand that. But to me, it is just something to be cognizant of as people keep making wish lists for more and more things that can create Sorcerers. Because the more that do, pretty soon being a Sorcerer no longer *is* unique. You are one of a handful of people that has a green dragon ancestor, to go along with the handful of people who had a brass dragon ancestor, to go along with the handful of people who had a blue dragon ancestor, to go along with the handful of people who had an efreeti ancestor, to go along with the handful of people who had a marid ancestor, to go along with the handful of people who were a Favored of Lathander, to go along with the handful of people who were a Favored of Sune, to go along with the handful of people who were a Favored of Ilmater, to go along with the handful of people who were a Favored of Bane, to go along with the handful of people who got magic "just because" and now it flies out of them wildly, so on and so on and so on.</p><p></p><p>Doesn't really sound like a unique thing to me. So if you're going to have potentially that many people running around like that... not having them be equal in power to the folks who actually have to put the time in seems like a good compromise. But that's just me.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7000186, member: 7006"] I don't agree. I think the story of the campaign world gets all out of whack the more ways you introduce spontaneous methods of natural magic infusion in someone. Especially when that manipulation can put you on par with the people who have to work for their money. If a dragon ancestor can give you spontaneous magic, and weather patterns can give you spontaneous magic, and being really close to a god can give you spontaneous magic, and being connected to the Feywild or Shadowfell can give you spontaneous magic, and the elemental planes can give you four different types of spontaneous magic, and some people manifest magic "just because" (and either can't control their wild magic, or actually can-- for those people who keep wishing for the generic Sorcerer archetype)... then basically you're saying that almost anything in your entire world just gives people magic. And if that's true... then you wouldn't have it be so rare. You wouldn't have just one or two people who have it, because EVERYTHING in the world is creating these mutants. There would have to be quite a bit of people of each type. There would have to be [I]enough people[/I] in the world who manifest these various types of sorcerous spontaneous magics for there to have been an [I]in-world story discovery[/I] that distinguished the different phenomenon that granted them their magic in the first place. If only one or two unique individuals in the entire world found themselves with spontaneous magic (and the PC just happened to be one), then fine. But there would have been no need to know or discover in the game world the type of magical infusion or being that gave them their power in the first place. There wouldn't be a discovery of "dragon ancestor!" or "Big storm!" or "Favoured Soul of a god!"... because they only reason that sort of knowledge would be looked for would be if you were trying to compare and contrast and categorize all these different types of Sorcerers running around. Instead, if only one or two existed, then the 'Sorcerer' would just BE the archetype. Would BE the subclass. "You can spontaneously create and manipulate magic! You are a special type of Wizard, one who doesn't have to study or use a spellbook! Ye gods!" Now of course obviously everyone cares about Sorcerers and the story behind them in different ways... and the stuff that concerns me is no skin off another DMs nose. I understand that. But to me, it is just something to be cognizant of as people keep making wish lists for more and more things that can create Sorcerers. Because the more that do, pretty soon being a Sorcerer no longer *is* unique. You are one of a handful of people that has a green dragon ancestor, to go along with the handful of people who had a brass dragon ancestor, to go along with the handful of people who had a blue dragon ancestor, to go along with the handful of people who had an efreeti ancestor, to go along with the handful of people who had a marid ancestor, to go along with the handful of people who were a Favored of Lathander, to go along with the handful of people who were a Favored of Sune, to go along with the handful of people who were a Favored of Ilmater, to go along with the handful of people who were a Favored of Bane, to go along with the handful of people who got magic "just because" and now it flies out of them wildly, so on and so on and so on. Doesn't really sound like a unique thing to me. So if you're going to have potentially that many people running around like that... not having them be equal in power to the folks who actually have to put the time in seems like a good compromise. But that's just me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: What's up next?
Top