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Unearthed Arcana: What's up next?
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<blockquote data-quote="DEFCON 1" data-source="post: 7001304" data-attributes="member: 7006"><p>True. And I can accept that. There will definitely be DMs who, when designing their campaign world, will decide that only Storm Sorcerers and maybe the three other elemental types (were they to use some of the DMs Guild material) exist as people who just have magic within them. In which case... those select few being able to gain as much power over their lifetime to equal those full casters who have to work for their money (as it were) won't be an issue for that particular campaign. Obviously every campaign is going to be different.</p><p></p><p>To me though it's really just the <em>perception</em> of what spontaneous magic is on the whole which I think becomes watered down the more "things" in a world that can give it to you. When we look at default D&D (in whatever form we think of it as) I don't think we tend to distinguish X parts of the stuff WotC publishes as being the default D&D while the Y parts are held at arms-length. At least, I don't. I've always perceived it as an "Everything's Core!" kind of guy (perhaps to my own discredit), which makes it harder for me to look at two, three, five, eight different sorcerer subclasses and think "Well, D&D doesn't consider most of those real." I think they do. A Cosmic Sorcerer subclass that might appear in this new Big Book o' Crunch will be just as real and valid to "D&D" as the Draconic Bloodline will be. And thus the perception will be "Man, there's a whole bunch of people getting all kinds of spontaneous magic running around!"</p><p></p><p>But again... for many people that won't matter one lick. And I can accept it. It might sit a little weird with me, but hey... that's my bugaboo to get over. I just know that for me... to have that many different ways to spontaneously gain magical ability with no work or effort in "default D&D" just makes me long for the idea that you just can't be as good at it overall as someone who puts in the effort.</p><p></p><p>But it ain't changing anyway, so I don't even know why I'm complaining about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7001304, member: 7006"] True. And I can accept that. There will definitely be DMs who, when designing their campaign world, will decide that only Storm Sorcerers and maybe the three other elemental types (were they to use some of the DMs Guild material) exist as people who just have magic within them. In which case... those select few being able to gain as much power over their lifetime to equal those full casters who have to work for their money (as it were) won't be an issue for that particular campaign. Obviously every campaign is going to be different. To me though it's really just the [I]perception[/I] of what spontaneous magic is on the whole which I think becomes watered down the more "things" in a world that can give it to you. When we look at default D&D (in whatever form we think of it as) I don't think we tend to distinguish X parts of the stuff WotC publishes as being the default D&D while the Y parts are held at arms-length. At least, I don't. I've always perceived it as an "Everything's Core!" kind of guy (perhaps to my own discredit), which makes it harder for me to look at two, three, five, eight different sorcerer subclasses and think "Well, D&D doesn't consider most of those real." I think they do. A Cosmic Sorcerer subclass that might appear in this new Big Book o' Crunch will be just as real and valid to "D&D" as the Draconic Bloodline will be. And thus the perception will be "Man, there's a whole bunch of people getting all kinds of spontaneous magic running around!" But again... for many people that won't matter one lick. And I can accept it. It might sit a little weird with me, but hey... that's my bugaboo to get over. I just know that for me... to have that many different ways to spontaneously gain magical ability with no work or effort in "default D&D" just makes me long for the idea that you just can't be as good at it overall as someone who puts in the effort. But it ain't changing anyway, so I don't even know why I'm complaining about it. ;) [/QUOTE]
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