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Unearthed Arcana: Wild Magic and Draconic Bloodline
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<blockquote data-quote="Marsellus1" data-source="post: 6608982" data-attributes="member: 6794977"><p>Hello everyone,</p><p></p><p>With the new Unearthed Arcana design direction of providing bonus spell lists to sorcerers based on their Sorcerous Origin, I decided to create a list of such spells for the two base class options found in the Player’s Handbook. Please provide me any suggestions or feedback that you may have.</p><p> </p><p>Wild Magic Sorcerer:</p><p>First level : Chaos Orb, Chaotic Command</p><p>Third level: Phantasmal force, Rope trick</p><p>Fifth level: Dispel Magic, Hypnotic Pattern</p><p>Seventh level: Confusion, Whimsical Polymorph</p><p>Ninth level: Animate Objects</p><p> </p><p>New spells:</p><p>Chaos Orb – As per Chromatic Orb except you roll 1D6 to determine damage type rather than choosing. This spell always triggers a wild magic surge when cast.</p><p>Chaotic Command – As per Command except you roll 1D4 to determine which command is issued rather than choosing. This spell always triggers a wild magic surge when cast.</p><p>Whimsical Polymorph – as per Polymorph except that when you first cast this spell, but before choosing the target, the DM randomly chooses a single creature of CR 10 or lower. The target you choose transforms into this randomly chosen creature. This spell always triggers a wild magic surge when cast.</p><p> </p><p>Draconic Bloodline Sorcerer:</p><p>First Level: Charm Person, Dragonblood Orb</p><p>Third Level: Suggestion, Elemental Ray</p><p>Fifth level: Fear, Fly</p><p>Seventh level: Compulsion, Dragonform</p><p>Ninth level: Dominate Person</p><p> </p><p>New Spells:</p><p>Dragonblood Orb: as per Chromatic orb but the damage type is always whatever matches your dragon ancestor’s breath weapon. This damage ignores all resistances and immunities.</p><p>Elemental Ray: As per Scorching Ray, but the damage type is always whatever matches your dragon ancestor’s breath weapon.</p><p>Dragonform: as per Polymorph but with a target of Self instead of any, and rather than choosing a beast equal to or less than your CR you transform into a Young Dragon of your ancestor’s dragon type with the following limitations:</p><p>AC: Reduced to 16 if higher than 16</p><p>HP: Reduced to 110 if higher than 110</p><p>Bite and claw attack bonus: reduced to +7 if higher than +7</p><p>Bite damage: reduced to 2D10+4 if higher than 2D10+4</p><p>Claw damage: reduced to 2D6+4 if higher than 2D6+4</p><p>Breath weapon recharge: breath weapon only recharges on a 6</p><p>Breath weapon damage: reduced to 8D6 if higher than 8D6</p><p>Breath weapon save DC: reduced to DC 13 if higher than DC 13</p></blockquote><p></p>
[QUOTE="Marsellus1, post: 6608982, member: 6794977"] Hello everyone, With the new Unearthed Arcana design direction of providing bonus spell lists to sorcerers based on their Sorcerous Origin, I decided to create a list of such spells for the two base class options found in the Player’s Handbook. Please provide me any suggestions or feedback that you may have. Wild Magic Sorcerer: First level : Chaos Orb, Chaotic Command Third level: Phantasmal force, Rope trick Fifth level: Dispel Magic, Hypnotic Pattern Seventh level: Confusion, Whimsical Polymorph Ninth level: Animate Objects New spells: Chaos Orb – As per Chromatic Orb except you roll 1D6 to determine damage type rather than choosing. This spell always triggers a wild magic surge when cast. Chaotic Command – As per Command except you roll 1D4 to determine which command is issued rather than choosing. This spell always triggers a wild magic surge when cast. Whimsical Polymorph – as per Polymorph except that when you first cast this spell, but before choosing the target, the DM randomly chooses a single creature of CR 10 or lower. The target you choose transforms into this randomly chosen creature. This spell always triggers a wild magic surge when cast. Draconic Bloodline Sorcerer: First Level: Charm Person, Dragonblood Orb Third Level: Suggestion, Elemental Ray Fifth level: Fear, Fly Seventh level: Compulsion, Dragonform Ninth level: Dominate Person New Spells: Dragonblood Orb: as per Chromatic orb but the damage type is always whatever matches your dragon ancestor’s breath weapon. This damage ignores all resistances and immunities. Elemental Ray: As per Scorching Ray, but the damage type is always whatever matches your dragon ancestor’s breath weapon. Dragonform: as per Polymorph but with a target of Self instead of any, and rather than choosing a beast equal to or less than your CR you transform into a Young Dragon of your ancestor’s dragon type with the following limitations: AC: Reduced to 16 if higher than 16 HP: Reduced to 110 if higher than 110 Bite and claw attack bonus: reduced to +7 if higher than +7 Bite damage: reduced to 2D10+4 if higher than 2D10+4 Claw damage: reduced to 2D6+4 if higher than 2D6+4 Breath weapon recharge: breath weapon only recharges on a 6 Breath weapon damage: reduced to 8D6 if higher than 8D6 Breath weapon save DC: reduced to DC 13 if higher than DC 13 [/QUOTE]
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