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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="Juomari Veren" data-source="post: 7708801" data-attributes="member: 87428"><p>I actually love the idea of the patron-specific weapon invocations, but I do think that 2d8 flat damage per spell level is a bit much for nova damage. It steps on the Paladin's toes a bit - not that that's a bad thing, I'm not a big fan of how powerful it is - but it should at least be a bit lower damage, even 2d6 per spell level would be fine in my opinion. Actually, now that I think about it that even sort of invalidates Rogues because Warlocks can do this trick every short rest, which is more than a Paladin, and does more damage per smite than a Rogue does with sneak attack, even considering the reduced upkeep in spell slots that's still incredibly strong on a full caster already.</p><p></p><p>I do like the idea, just needs a <em>leetle itty bit </em>of balancing to keep it comparable but not competitive with other classes who deal with rolling giant handfuls of damage dice. The rest of the UA is great - the other invocations, the patrons, even the Wizard Archetype is meh at best in my opinion, and keeping wizards balanced but boring is fine by me.</p></blockquote><p></p>
[QUOTE="Juomari Veren, post: 7708801, member: 87428"] I actually love the idea of the patron-specific weapon invocations, but I do think that 2d8 flat damage per spell level is a bit much for nova damage. It steps on the Paladin's toes a bit - not that that's a bad thing, I'm not a big fan of how powerful it is - but it should at least be a bit lower damage, even 2d6 per spell level would be fine in my opinion. Actually, now that I think about it that even sort of invalidates Rogues because Warlocks can do this trick every short rest, which is more than a Paladin, and does more damage per smite than a Rogue does with sneak attack, even considering the reduced upkeep in spell slots that's still incredibly strong on a full caster already. I do like the idea, just needs a [I]leetle itty bit [/I]of balancing to keep it comparable but not competitive with other classes who deal with rolling giant handfuls of damage dice. The rest of the UA is great - the other invocations, the patrons, even the Wizard Archetype is meh at best in my opinion, and keeping wizards balanced but boring is fine by me. [/QUOTE]
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