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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="Ahrimon" data-source="post: 7708802" data-attributes="member: 12630"><p>I don't like the specific weapon aspect of these pacts. While flavorful, it limits player creativity. They pretty much do the same thing, but lock the player into a specific weapon. It takes an action to summon the pact weapon so switching to this specific form would be a waste in combat. This pretty much means that they will always have to use that type of weapon.</p><p></p><p>As far as the damage goes, warlocks are limited to 5th level spell slots so that's 10d8. It does allow for a 3 level dip and 8th level spells 16d8 to a full caster. But a 3 level dip is a bit odd.</p><p></p><p>I would rather see some of these invocations be more generic in function. For example, curse bringer: When you attack the target of your hex spell with your pact blade you score a critical hit on a 19-20. Burning Hex: when you hit the target of your hex spell with your pact blade you can use your bonus action to deal fire damage equal to X. Stuff like that. But I think they need to make better use of the Hex spell and not rely on a new class feature for something that is already there. New invocation: Armor of Hexes, when the target of your hex spell attacks you they do so at disadvantage.</p><p></p><p>Bow is unique and I like it since it now allows for a bow warlock, but at the same time if you want to go ranged why not just use eldritch blast.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 7708802, member: 12630"] I don't like the specific weapon aspect of these pacts. While flavorful, it limits player creativity. They pretty much do the same thing, but lock the player into a specific weapon. It takes an action to summon the pact weapon so switching to this specific form would be a waste in combat. This pretty much means that they will always have to use that type of weapon. As far as the damage goes, warlocks are limited to 5th level spell slots so that's 10d8. It does allow for a 3 level dip and 8th level spells 16d8 to a full caster. But a 3 level dip is a bit odd. I would rather see some of these invocations be more generic in function. For example, curse bringer: When you attack the target of your hex spell with your pact blade you score a critical hit on a 19-20. Burning Hex: when you hit the target of your hex spell with your pact blade you can use your bonus action to deal fire damage equal to X. Stuff like that. But I think they need to make better use of the Hex spell and not rely on a new class feature for something that is already there. New invocation: Armor of Hexes, when the target of your hex spell attacks you they do so at disadvantage. Bow is unique and I like it since it now allows for a bow warlock, but at the same time if you want to go ranged why not just use eldritch blast. [/QUOTE]
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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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