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<blockquote data-quote="Ainamacar" data-source="post: 7708822" data-attributes="member: 70709"><p>I haven't read those, but an eye was one of the first things I thought could be interesting. There are all sorts of non-martial objects, they just need a hook.</p><p></p><p>For fun I whipped up a take on an eye pact, with apologies to Vecna.</p><p>---</p><p>Pact of the Wandering Eye</p><p></p><p>Your patron grants you a partially independent living eye of unknown biology that replaces one of your own. The eye may be removed from its socket or put back in as a bonus action. While in your body or carried you can see what the eye sees, and though it occasionally looks around of its own accord, it otherwise functions as your normal eye, including any special abilities such as darkvision or spells affecting vision. As long as the eye is in your body or you carry it you have advantage on saving throws against being blinded and may cast the light cantrip at will. This does not count against your number of cantrips known. Finally, the eye is an arcane focus for you.</p><p></p><p>If the eye is absent (not in your body or carried by you) you have a -1 to attack rolls. Unless it has been destroyed, the eye continues to observe its surroundings, looking in any direction as it wills. If you regain contact with the eye, as an action you may learn everything it has seen in the last 24 hours.</p><p></p><p>If the eye is absent you may perform a 1-hour ritual to reform it in your body, slowly shrivelling the existing one until only an iridescent dust remains when the new eye is complete. This can be done during a short or long rest. Reforming the eye prevents you from learning what the previous incarnation saw.</p><p></p><p>Creatures that sleep with the eye in often find it remains disconcertingly active, or even disappears completely only to return shortly after waking.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 7708822, member: 70709"] I haven't read those, but an eye was one of the first things I thought could be interesting. There are all sorts of non-martial objects, they just need a hook. For fun I whipped up a take on an eye pact, with apologies to Vecna. --- Pact of the Wandering Eye Your patron grants you a partially independent living eye of unknown biology that replaces one of your own. The eye may be removed from its socket or put back in as a bonus action. While in your body or carried you can see what the eye sees, and though it occasionally looks around of its own accord, it otherwise functions as your normal eye, including any special abilities such as darkvision or spells affecting vision. As long as the eye is in your body or you carry it you have advantage on saving throws against being blinded and may cast the light cantrip at will. This does not count against your number of cantrips known. Finally, the eye is an arcane focus for you. If the eye is absent (not in your body or carried by you) you have a -1 to attack rolls. Unless it has been destroyed, the eye continues to observe its surroundings, looking in any direction as it wills. If you regain contact with the eye, as an action you may learn everything it has seen in the last 24 hours. If the eye is absent you may perform a 1-hour ritual to reform it in your body, slowly shrivelling the existing one until only an iridescent dust remains when the new eye is complete. This can be done during a short or long rest. Reforming the eye prevents you from learning what the previous incarnation saw. Creatures that sleep with the eye in often find it remains disconcertingly active, or even disappears completely only to return shortly after waking. [/QUOTE]
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