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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="Chaosmancer" data-source="post: 7708840" data-attributes="member: 6801228"><p>I'm trying to understand your argument, but... it just doesn't make sense</p><p></p><p></p><p></p><p>So, your argument here is, Wizards are expected to have solutions to problems. They cast magic as their schtick and because of that they are expected to have a wide variety of corner case utility spells and damage spells. Because, as the magic guy, your expected to have the solution to the problem you face. That's why your spell list is so long and you now so many spells after all.</p><p></p><p>And the sorcerer is the magic guy who doesn't need to cover a wide variety of enemies or have niche utility spells to deal with strange problems because... their the magic guy and.... well they aren't wizards, so obviously they don't need all that stuff?</p><p></p><p>If you think the handful of your minimum 44 spells known and 25 spells prepared you save with this archetype are so useful. How much more useful do you think it would be for the guy with 15 spells period?</p><p></p><p>Are we seriously just saying wizards are expected to be better, so they need to be given the tools to be even more so?</p><p></p><p></p><p></p><p></p><p>Sorcerers get metamagic as a bonus? I'm sorry, but... have you looked at the base class for the sorcerer in a while? They literally only get Spellcasting and the Metamagic system. That's their entire identity. Sure, the occasional sub-class adds... well mostly more ways to use sorcery points AKA Metamagic. </p><p></p><p>Now then, let's look at some raw numbers. </p><p></p><p>Lore Wizard gets Alchemical Casting at 6th level, and at that point has essentially 5 metamagic options. </p><p></p><p>They have a free, at-will elemental substitution</p><p>They have a 1/day alteration of the saving throw</p><p>They can burn 1st level slots for +2d10 force damage</p><p>They can burn 2nd level slots to cast things with a range of 1 mile</p><p>They can burn a 3rd level slot to increase their DC by 2, for every target effected</p><p></p><p>Oh, and with Arcane recovery, 3 of those spell slot levels can be retrieved, just need a short rest. </p><p></p><p>And the Sorcerer?</p><p></p><p>They have 2 metamagics. At 20th level they'll have 4, still one less than your wizard. </p><p></p><p>-Want to do more damage, 1 point and you can reroll some dice and hope you roll higher.</p><p>-Make things harder to save 3 points and you can give one creature disadvantage. Want to do that to more than one target? Too bad, impossible.</p><p>-Need more range, single point to double range, but unfortuantely, you took empower and heighten up above and can't use this one. </p><p></p><p>*Want more points? Burn Spells, 1 pt per level (which makes your 3rd level spell equal to my 3 points for heighten)</p><p></p><p>*Want more Spell slots? Well, that will cost you, on average of 2 points more that the spells level. So that 3rd level slot you get back with a short rest, costs me 5 of my 6 sorcery points.... which means I only have a single point to work with, I'm losing resources, and you are gaining them back.</p><p></p><p></p><p>Of course you aren't going to burn them all the time, you're going to wait until the right moment, after all, your still a wizard, your identity isn't tied up in all this. You could cast spells as normal and still be a wizard. But when you do decide that investment is worth it, well, you do it better than the guy who sacrificed everything else you have.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7708840, member: 6801228"] I'm trying to understand your argument, but... it just doesn't make sense So, your argument here is, Wizards are expected to have solutions to problems. They cast magic as their schtick and because of that they are expected to have a wide variety of corner case utility spells and damage spells. Because, as the magic guy, your expected to have the solution to the problem you face. That's why your spell list is so long and you now so many spells after all. And the sorcerer is the magic guy who doesn't need to cover a wide variety of enemies or have niche utility spells to deal with strange problems because... their the magic guy and.... well they aren't wizards, so obviously they don't need all that stuff? If you think the handful of your minimum 44 spells known and 25 spells prepared you save with this archetype are so useful. How much more useful do you think it would be for the guy with 15 spells period? Are we seriously just saying wizards are expected to be better, so they need to be given the tools to be even more so? Sorcerers get metamagic as a bonus? I'm sorry, but... have you looked at the base class for the sorcerer in a while? They literally only get Spellcasting and the Metamagic system. That's their entire identity. Sure, the occasional sub-class adds... well mostly more ways to use sorcery points AKA Metamagic. Now then, let's look at some raw numbers. Lore Wizard gets Alchemical Casting at 6th level, and at that point has essentially 5 metamagic options. They have a free, at-will elemental substitution They have a 1/day alteration of the saving throw They can burn 1st level slots for +2d10 force damage They can burn 2nd level slots to cast things with a range of 1 mile They can burn a 3rd level slot to increase their DC by 2, for every target effected Oh, and with Arcane recovery, 3 of those spell slot levels can be retrieved, just need a short rest. And the Sorcerer? They have 2 metamagics. At 20th level they'll have 4, still one less than your wizard. -Want to do more damage, 1 point and you can reroll some dice and hope you roll higher. -Make things harder to save 3 points and you can give one creature disadvantage. Want to do that to more than one target? Too bad, impossible. -Need more range, single point to double range, but unfortuantely, you took empower and heighten up above and can't use this one. *Want more points? Burn Spells, 1 pt per level (which makes your 3rd level spell equal to my 3 points for heighten) *Want more Spell slots? Well, that will cost you, on average of 2 points more that the spells level. So that 3rd level slot you get back with a short rest, costs me 5 of my 6 sorcery points.... which means I only have a single point to work with, I'm losing resources, and you are gaining them back. Of course you aren't going to burn them all the time, you're going to wait until the right moment, after all, your still a wizard, your identity isn't tied up in all this. You could cast spells as normal and still be a wizard. But when you do decide that investment is worth it, well, you do it better than the guy who sacrificed everything else you have. [/QUOTE]
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