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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="Barolo" data-source="post: 7708863" data-attributes="member: 61932"><p>I am neither agreeing or disagreeing, just want to point out:</p><p></p><ul> <li data-xf-list-type="ul">All full casters have the same spell slot progression.</li> <li data-xf-list-type="ul">Wizards and land druids get a recovery feature that gives half class level worth of spell levels (1 to 10). This is limited to once per day after a short rest, when the caster must decide how to allocate all the slots.</li> <li data-xf-list-type="ul">Sorcerers get sorcery points equal to class levels (starting at lvl 2, so 2 to 20), which they can use also to create spell slots. The cost is variable, but barring first level slots, this sorcery pool can be converted to spell slots with roughly 30% more efficiency than arcane recovery (for example, a 12 level wizard can recover 3 second level slots whereas a sorcerer can create 4 second level slots). Moreover, the sorcerer can do so on the fly, not needing to plan in advance.</li> <li data-xf-list-type="ul">The sorcerer can also readjust their spell slots if they perceive this could be profitable. This is a corner case, as it is costly, but is still an option other casters don't have. (Of course, using a optional rule like spell points nullifies this advantage sorcerers have) </li> </ul><p></p><p>If a wizard can burn through spell slots to power their new metamagic-like feature, they are also expending resources the same way as sorcerers. To state that arcane recovery recovers spells for the wizard while burning sorcery points to create slots eats up resources for the sorcerer is a little misleading. In the end both are using extra resources, it is just that arcane recovery is less flexible and less efficient.</p><p></p><p>For more clarity, as pointed out above, comparing 3 sorcery points to a third level spell slot is also a little misleading. This is true, of course, when the sorcerer runs out of sorcery points, but up to there they had their sorcery pool, which is comparable to, and still more efficient than the arcane recovery.</p><p></p><p>Moreover, all sorcerers get font of magic and metamagic, while all wizards get arcane recovery and their spellbook. Apart from that, every other special feature those two classes get (barring wizard 18 and 20 and sorcerer 20) comes exclusively from their origins/traditions. The wizard presented is giving up a tradition to get sorcerer-like features, some of which will burn their spell pool faster, while all sorcerers get keep their baseline sorcery features while still enjoying their origin boons.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7708863, member: 61932"] I am neither agreeing or disagreeing, just want to point out: [LIST] [*]All full casters have the same spell slot progression. [*]Wizards and land druids get a recovery feature that gives half class level worth of spell levels (1 to 10). This is limited to once per day after a short rest, when the caster must decide how to allocate all the slots. [*]Sorcerers get sorcery points equal to class levels (starting at lvl 2, so 2 to 20), which they can use also to create spell slots. The cost is variable, but barring first level slots, this sorcery pool can be converted to spell slots with roughly 30% more efficiency than arcane recovery (for example, a 12 level wizard can recover 3 second level slots whereas a sorcerer can create 4 second level slots). Moreover, the sorcerer can do so on the fly, not needing to plan in advance. [*]The sorcerer can also readjust their spell slots if they perceive this could be profitable. This is a corner case, as it is costly, but is still an option other casters don't have. (Of course, using a optional rule like spell points nullifies this advantage sorcerers have) [/LIST] If a wizard can burn through spell slots to power their new metamagic-like feature, they are also expending resources the same way as sorcerers. To state that arcane recovery recovers spells for the wizard while burning sorcery points to create slots eats up resources for the sorcerer is a little misleading. In the end both are using extra resources, it is just that arcane recovery is less flexible and less efficient. For more clarity, as pointed out above, comparing 3 sorcery points to a third level spell slot is also a little misleading. This is true, of course, when the sorcerer runs out of sorcery points, but up to there they had their sorcery pool, which is comparable to, and still more efficient than the arcane recovery. Moreover, all sorcerers get font of magic and metamagic, while all wizards get arcane recovery and their spellbook. Apart from that, every other special feature those two classes get (barring wizard 18 and 20 and sorcerer 20) comes exclusively from their origins/traditions. The wizard presented is giving up a tradition to get sorcerer-like features, some of which will burn their spell pool faster, while all sorcerers get keep their baseline sorcery features while still enjoying their origin boons. [/QUOTE]
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