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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="Chaosmancer" data-source="post: 7708906" data-attributes="member: 6801228"><p>Potentially true, but there is a small hole in the theory.</p><p>Abilities that work just fine in the context of one character, may be vastly different in terms of another character, because of the base class abilities.</p><p>It would then make the playtest data potentially less useful. Still possible, but less than likely I imagine. </p><p></p><p></p><p></p><p>I agree with that, for both the Hexblade and Raven Queen, it would be nice if they expanded the flavor. However, I wonder if making the Raven Queen patron ability not give a flying creature would weaken it a lot. A lot of the utility of it is tied into the ability to fly. But, if a player chose that it could be okay I think.</p><p></p><p></p><p> </p><p>See, I’d find that a better argument if I thought the majority of the last few options were actually severely over-powered. Sorcerer, Ranger, Rogue, and Monk all felt either on-par or relatively un-impressive. </p><p>I can’t imagine they will actually allow the Lore wizard to hit print as is, because I don’t see how it doesn’t overshadow every wizard and sorcerer option currently available. </p><p></p><p></p><p></p><p></p><p>After the 12th level sorcerer creates those 4 2nd level slots, how many sorcerery points do they have left?</p><p></p><p>Zero. </p><p></p><p>If they used any metamagic over the course of that day? Then they can only make 3 2nd level slots just like the wizard. If they twinned Haste and later in the day quickened a fireball, that is 5 points, and with only 7 points remaining they can only get 2 2nd level slots.</p><p></p><p>Every time a Sorcerer uses their metamagic abilities, or their bloodline abilities that cost points, they lose their ability to create spell slots. How does the wizard lose access to Arcane Recovery? They can’t. Nothing you can do, beyond denying short rests, prevents the wizard from recovering. Font of Magic is theoretically more flexible than arcane recovery, but it is a pool being depleted by 2 important abilities, while Arcane Recovery just happens, all the time. </p><p></p><p>Sure, a sorcerer could give up their metamagic to create a slot if they need it in a desperate situation, but like you said, all Full casters get the same slot progression. If a Bard or Cleric or Wizard can find ways around not having the perfect slot, sorcerers can too, especially considering that once you’re out of points, a lot of your abilities dry up and disappear.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7708906, member: 6801228"] Potentially true, but there is a small hole in the theory. Abilities that work just fine in the context of one character, may be vastly different in terms of another character, because of the base class abilities. It would then make the playtest data potentially less useful. Still possible, but less than likely I imagine. I agree with that, for both the Hexblade and Raven Queen, it would be nice if they expanded the flavor. However, I wonder if making the Raven Queen patron ability not give a flying creature would weaken it a lot. A lot of the utility of it is tied into the ability to fly. But, if a player chose that it could be okay I think. See, I’d find that a better argument if I thought the majority of the last few options were actually severely over-powered. Sorcerer, Ranger, Rogue, and Monk all felt either on-par or relatively un-impressive. I can’t imagine they will actually allow the Lore wizard to hit print as is, because I don’t see how it doesn’t overshadow every wizard and sorcerer option currently available. After the 12th level sorcerer creates those 4 2nd level slots, how many sorcerery points do they have left? Zero. If they used any metamagic over the course of that day? Then they can only make 3 2nd level slots just like the wizard. If they twinned Haste and later in the day quickened a fireball, that is 5 points, and with only 7 points remaining they can only get 2 2nd level slots. Every time a Sorcerer uses their metamagic abilities, or their bloodline abilities that cost points, they lose their ability to create spell slots. How does the wizard lose access to Arcane Recovery? They can’t. Nothing you can do, beyond denying short rests, prevents the wizard from recovering. Font of Magic is theoretically more flexible than arcane recovery, but it is a pool being depleted by 2 important abilities, while Arcane Recovery just happens, all the time. Sure, a sorcerer could give up their metamagic to create a slot if they need it in a desperate situation, but like you said, all Full casters get the same slot progression. If a Bard or Cleric or Wizard can find ways around not having the perfect slot, sorcerers can too, especially considering that once you’re out of points, a lot of your abilities dry up and disappear. [/QUOTE]
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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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