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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="Barolo" data-source="post: 7708928" data-attributes="member: 61932"><p>Look, I am not really comparing the whole of the both classes, but I am trying to gauge the price of the lore master "metamagic" with the sorcerer's. This is what I was originally aiming at, and it seemed that, as spell slots and sorcery pool are the resources that enable both features, and both sorcery pool and arcane recovery impact spell slots, they should be part of the comparison. How should I proceed? I definitely do not agree that 1 lvl 1 spell = 1 sorcery spell point. The way spell slots are created from sorcery points seem to back me up. If you think they are, I would be very pleased if you could share your thoughts about it.</p><p></p><p>If I was playing a sorcerer and was given the option of joining all my sorcery points and my spell levels into one big pool, just by adding the totality of both, and then I could choose to use this pool (the same number) as either a pool of spell levels that I can convert to sorcery points via sorcerer rules or a pool of sorcery points that I can convert to spell levels also using the sorcerer rules, I am pretty sure to which side I would be on. This is also why, if ever, somebody would just add the sorcery points to the total spell points in the DMG, this would have a significant impact on how much a sorcerer can (ab)use metamagics. It also makes self-evident that draining this same pool of one "sorcery point" definitely does not equal draining this pool of one level one spell.</p><p></p><p>Moreover, the lore master will not benefit of any other wizard tradition, right?</p><p></p><p>EDIT - Just to make myself more clear, I am not arguing whether this new tradition is fully balanced. I don't even know if I like wizards doing metamagic-like stuff in this edition. Moreover I have already expressed that I am displeased by options such as elemental substitution. I did not comment on the save-changer feature before, but for me this is the lowest spot of the whole package, as it distorts in very acrobatic ways the in-game fiction. All I wanted was to point out that the way some features were being compared (namely the prices between the metamagic-like features, given by alchemical casting, and the sorcerer metamagic) seemed inappropriate, or unfair.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7708928, member: 61932"] Look, I am not really comparing the whole of the both classes, but I am trying to gauge the price of the lore master "metamagic" with the sorcerer's. This is what I was originally aiming at, and it seemed that, as spell slots and sorcery pool are the resources that enable both features, and both sorcery pool and arcane recovery impact spell slots, they should be part of the comparison. How should I proceed? I definitely do not agree that 1 lvl 1 spell = 1 sorcery spell point. The way spell slots are created from sorcery points seem to back me up. If you think they are, I would be very pleased if you could share your thoughts about it. If I was playing a sorcerer and was given the option of joining all my sorcery points and my spell levels into one big pool, just by adding the totality of both, and then I could choose to use this pool (the same number) as either a pool of spell levels that I can convert to sorcery points via sorcerer rules or a pool of sorcery points that I can convert to spell levels also using the sorcerer rules, I am pretty sure to which side I would be on. This is also why, if ever, somebody would just add the sorcery points to the total spell points in the DMG, this would have a significant impact on how much a sorcerer can (ab)use metamagics. It also makes self-evident that draining this same pool of one "sorcery point" definitely does not equal draining this pool of one level one spell. Moreover, the lore master will not benefit of any other wizard tradition, right? EDIT - Just to make myself more clear, I am not arguing whether this new tradition is fully balanced. I don't even know if I like wizards doing metamagic-like stuff in this edition. Moreover I have already expressed that I am displeased by options such as elemental substitution. I did not comment on the save-changer feature before, but for me this is the lowest spot of the whole package, as it distorts in very acrobatic ways the in-game fiction. All I wanted was to point out that the way some features were being compared (namely the prices between the metamagic-like features, given by alchemical casting, and the sorcerer metamagic) seemed inappropriate, or unfair. [/QUOTE]
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