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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="zaratan" data-source="post: 7708940" data-attributes="member: 6810501"><p>well, 2 lvl in lore and you have many storm sorc/tempest cleric combos. Fire and poison resistance are preatty common, and some of the best damage spells are from those types. </p><p>change save 1x/short rest is like 3x/day, that much of heightened spell would cost 9 SP and affect just one target. But what most guys didn't saw, with the right party, change ST is ridiculous. Restrained gives desadvantage in dex ST (entangle or conjure animals like giant frog or giant crab?), stunned and paralyzed are auto fail in Str and Dex ST... lore master + monk = bye. </p><p></p><p>at lvl 6 lore master have 5 options, is more than lvl 20 sorcerer. Sorcerer don't have all the "if" options, because most part of his carrer he got only 2 options, making all the situational uses of metamagic useless. </p><p></p><p>at lvl 18 wizard don't spend more lvl 1 and 2 spellslots, so will be all for they "metamagic". </p><p></p><p>42 spells know (probably more with scrolls) and 25 preparared (rituals don't count) agains't 15 total. at lvl 10 the Lore master can change at short rest and at lvl 14 you can use ANY spell 1/day? </p><p> </p><p>I'm falling to see why there are people arguing about that.</p></blockquote><p></p>
[QUOTE="zaratan, post: 7708940, member: 6810501"] well, 2 lvl in lore and you have many storm sorc/tempest cleric combos. Fire and poison resistance are preatty common, and some of the best damage spells are from those types. change save 1x/short rest is like 3x/day, that much of heightened spell would cost 9 SP and affect just one target. But what most guys didn't saw, with the right party, change ST is ridiculous. Restrained gives desadvantage in dex ST (entangle or conjure animals like giant frog or giant crab?), stunned and paralyzed are auto fail in Str and Dex ST... lore master + monk = bye. at lvl 6 lore master have 5 options, is more than lvl 20 sorcerer. Sorcerer don't have all the "if" options, because most part of his carrer he got only 2 options, making all the situational uses of metamagic useless. at lvl 18 wizard don't spend more lvl 1 and 2 spellslots, so will be all for they "metamagic". 42 spells know (probably more with scrolls) and 25 preparared (rituals don't count) agains't 15 total. at lvl 10 the Lore master can change at short rest and at lvl 14 you can use ANY spell 1/day? I'm falling to see why there are people arguing about that. [/QUOTE]
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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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