Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 7708946" data-attributes="member: 23716"><p>But you are, you can't make comparisons between the cost of different things without taking context and the whole into account. There is such a thing as opportunity cost and making apples to apples comparison. </p><p></p><p></p><p></p><p>My thoughts are that the sorcerer's conversion from sorcery points to spell slots and vice versa was designed to be inefficient and, more importantly, designed specifically for the sorcerer chassis, not the wizard. If we want to talk about giving the Wizard sorcery points and such, I suppose we can do so, but I'm sort of at a loss at why I would ever play a sorcerer if that were the case. Of course, there is the optional magic point system in the DMG, but even that does not convert the top level spells into pure points and limits them into a once a long rest usage pattern.</p><p></p><p></p><p></p><p>That may be so, but I would find such a system a tad too convoluted for my taste. YMMV</p><p></p><p></p><p></p><p>Yes, that is correct. And when I win the lottery and retire, I will no longer draw my weekly pay check. Please try to contain your sympathy for my dilemma. </p><p></p><p>Look I know you are not making the argument that this sub-class is balanced, but I think you are ignoring a lot of context in making a direct, cross class comparison from sorcery points to wizard spell slots. The wizard does not have sorcery points, so the only other remotely fungible currency they can offer (without grafting a whole new sub-system onto a sub-class or using Hit Points, which opens up whole new can of worms) is spell slots. And a level one slot is the smallest denomination that currency has to offer. Is this the same as a sorcery point? Don't know, but I don't think it is as simple as converting from dollars to pounds to euros; or the formulae for doing so is a bit more complex. The Sorcerer pays for the privilege of using sorcery points by having a limited spell list, a very curtailed number of spells known, and the lack of the ability to cast ritual spells without spending a spell slot (if said spell happens to be on their list). If we were to count the various Sorcerer & Wizard sub-class features as a wash, that is a somewhat hefty price to pay for the privilege. Until wizards start paying a similar price, I find the comparison of 1 sorcery point to 1 level one wizard slot kind of spurious.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7708946, member: 23716"] But you are, you can't make comparisons between the cost of different things without taking context and the whole into account. There is such a thing as opportunity cost and making apples to apples comparison. My thoughts are that the sorcerer's conversion from sorcery points to spell slots and vice versa was designed to be inefficient and, more importantly, designed specifically for the sorcerer chassis, not the wizard. If we want to talk about giving the Wizard sorcery points and such, I suppose we can do so, but I'm sort of at a loss at why I would ever play a sorcerer if that were the case. Of course, there is the optional magic point system in the DMG, but even that does not convert the top level spells into pure points and limits them into a once a long rest usage pattern. That may be so, but I would find such a system a tad too convoluted for my taste. YMMV Yes, that is correct. And when I win the lottery and retire, I will no longer draw my weekly pay check. Please try to contain your sympathy for my dilemma. Look I know you are not making the argument that this sub-class is balanced, but I think you are ignoring a lot of context in making a direct, cross class comparison from sorcery points to wizard spell slots. The wizard does not have sorcery points, so the only other remotely fungible currency they can offer (without grafting a whole new sub-system onto a sub-class or using Hit Points, which opens up whole new can of worms) is spell slots. And a level one slot is the smallest denomination that currency has to offer. Is this the same as a sorcery point? Don't know, but I don't think it is as simple as converting from dollars to pounds to euros; or the formulae for doing so is a bit more complex. The Sorcerer pays for the privilege of using sorcery points by having a limited spell list, a very curtailed number of spells known, and the lack of the ability to cast ritual spells without spending a spell slot (if said spell happens to be on their list). If we were to count the various Sorcerer & Wizard sub-class features as a wash, that is a somewhat hefty price to pay for the privilege. Until wizards start paying a similar price, I find the comparison of 1 sorcery point to 1 level one wizard slot kind of spurious. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
Top