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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="Garresh" data-source="post: 7708974" data-attributes="member: 6836323"><p>As much as I hate to say it, the one-handed Hexblade is actually pretty bad. It's not weak, but rather bad in terms of design.</p><p></p><p>A one-handed hexblade will *always* do more damage with eldritch blast, unless it spends invocations to get a +1 pact weapon. Even then, it will fall behind until level 9. The Hound feature at level six is far more useful for Eldritch Blast than melee. The Hex feature you get at level 1 works with Eldritch blast.</p><p></p><p>I'm not against a charisma based melee build, but in its current form one-handed Hexblade is better as a dip for a bard or paladin, and bad as a solo option.</p><p></p><p>I think the best way to handle this would be to make a separate invocation available at level 2, which allows the Hexblade to make Charisma attacks with its pact weapon, but only if its one-handed. Add an additional rider to it so it can "smite" like the other blade pact invocations, or give it some additional effect so that it won't be perpetually inferior to Eldritch Blast.</p><p></p><p>Make it so the level 6 feature also makes charisma-based weapon attacks attacks deal an additional 2 damage to the target(like the Duelist fighting style).</p><p></p><p>On that note, the Hexblade spell list is just awful. It should focus less on weapon buffs(which almost never stack and work poorly with existing features), and focus far more on debuffs and control effects, that make it feel like a master of curses. I'd like to see it gain Bestow Curse, Blindness/Deafness, Heat Metal, and a few other choice gems that make it good at screwing with its enemies.</p></blockquote><p></p>
[QUOTE="Garresh, post: 7708974, member: 6836323"] As much as I hate to say it, the one-handed Hexblade is actually pretty bad. It's not weak, but rather bad in terms of design. A one-handed hexblade will *always* do more damage with eldritch blast, unless it spends invocations to get a +1 pact weapon. Even then, it will fall behind until level 9. The Hound feature at level six is far more useful for Eldritch Blast than melee. The Hex feature you get at level 1 works with Eldritch blast. I'm not against a charisma based melee build, but in its current form one-handed Hexblade is better as a dip for a bard or paladin, and bad as a solo option. I think the best way to handle this would be to make a separate invocation available at level 2, which allows the Hexblade to make Charisma attacks with its pact weapon, but only if its one-handed. Add an additional rider to it so it can "smite" like the other blade pact invocations, or give it some additional effect so that it won't be perpetually inferior to Eldritch Blast. Make it so the level 6 feature also makes charisma-based weapon attacks attacks deal an additional 2 damage to the target(like the Duelist fighting style). On that note, the Hexblade spell list is just awful. It should focus less on weapon buffs(which almost never stack and work poorly with existing features), and focus far more on debuffs and control effects, that make it feel like a master of curses. I'd like to see it gain Bestow Curse, Blindness/Deafness, Heat Metal, and a few other choice gems that make it good at screwing with its enemies. [/QUOTE]
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