Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barolo" data-source="post: 7708991" data-attributes="member: 61932"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801228" target="_blank">Chaosmancer</a></u></strong></em>, Sorry for my lack of communication skills. I will try to improve.</p><p></p><p></p><p></p><p>From your post you seem to get what I was really aiming at. Right up, bolded.</p><p></p><p>As to why it should cost more to make slots, I am not sure if it should, but the way I see it, font of magic gives a lot of flexibility to how a sorcerer can use their spell slots and sorcery points, and I consider this an advantage. If there was no cost at all involved in the conversion, a sorcerer could basically function as a spell-point caster while all the other casters are restrained by slots, and spell points are a stronger option, in my point of view, so for me it makes sense that some tradeoff should be in place.</p><p></p><p></p><p></p><p></p><p>When you say "pool" you are actually implying "pool plus metamagic", right? And that is versus everything else you just pointed out plus arcane recovery. And maybe the sorcerer is irredeemably weaker than the wizard, but I can never be sure. Every time I watch a 5th level sorcerer twining haste, it really looks awesome. This "breaks" a lot of common limitations imposed on everybody else, like being able to cast two spells at the cost of one action (action surge is even better, but only one class has access to it), or being able to maintain concentration in two targets at once (which nobody else can), or even just converting 3 sorcery points into a third level slot, which is doubly as efficient as arcane recovery ever is.</p><p></p><p></p><p></p><p>Fully agree.</p><p></p><p></p><p></p><p>Also, fully agree.</p><p></p><p></p><p></p><p>Now, you got my original point. You may even go back there and check that I stated I was neither agreeing nor disagreeing with the evaluation of the abilities themselves. Are they better? Maybe they are, I was not commenting on their quality in the first place. What I wanted to point out was that the price is not the same. I know it sounds pedantic, but to undervalue the costs of those abilities does hurt the whole comparison. For some people it hurts less (even reaching irrelevance), but for some, more.</p><p></p><p></p><p></p><p>Fully agree.</p><p></p><p></p><p></p><p>Just don't neglect the fact that so far the discussion is revolving around the whole of the wizard (class + subclass) being compared to the basic chassis of the sorcerer, without subclasses. And while I do agree the wizard subclasses seem to carry much more oomph, even to the point of delivering they power with less levels worth of abilities, this lore master is, in fact, giving up all the awesome features of some wizard subclass.</p><p></p><p></p><p></p><p>I really don't think Arcane recovery is roughly equivalent to the sorcery pool point. It is only equivalent when the sorcery pool is used in its most inefficient way, i.e. to create 1st level slots. To create slots of other levels, it fares around 30% better, and metamagics are usually the efficient way to use them, with twining being twice as efficient when compared to arcane recovery. I unfortunately can't think of how to compare the other metamagic effects relative cost, though.</p><p></p><p></p><p></p><p>Well, if you count the dragon's 6th level ability as two different ones, as they are independent from each other, then it goes back to 2/5. The wild sorcerer varies a lot on each gaming table. In mine, the wild-magic player definitely does not feel like he only has one subclass feature. And as far as I can remember, the storm, which is already officially published, has none.</p><p></p><p></p><p></p><p>Sure.</p><p></p><p></p><p></p><p>Sorry, I guess I am dazing and confusing.</p><p></p><p></p><p></p><p>I am not sure if this "fixes" anything, but definitely adds power to them.</p><p></p><p></p><p></p><p>I sympathise with you about this whole wizard stealing the sorcerer thing here, even though I don't share the feeling sorcerers need improvements.</p><p></p><p></p><p></p><p>As I posted before, I believe this is related to the benefit of flexibility. The slot is definitely worth more, but the sorcerer is taxed by breaking it, making the pool extendable, but at a cost.</p><p></p><p>All in all, it doesn't even seem to me we are in much of a disagreement.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7708991, member: 61932"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801228"]Chaosmancer[/URL][/U][/B][/I], Sorry for my lack of communication skills. I will try to improve. From your post you seem to get what I was really aiming at. Right up, bolded. As to why it should cost more to make slots, I am not sure if it should, but the way I see it, font of magic gives a lot of flexibility to how a sorcerer can use their spell slots and sorcery points, and I consider this an advantage. If there was no cost at all involved in the conversion, a sorcerer could basically function as a spell-point caster while all the other casters are restrained by slots, and spell points are a stronger option, in my point of view, so for me it makes sense that some tradeoff should be in place. When you say "pool" you are actually implying "pool plus metamagic", right? And that is versus everything else you just pointed out plus arcane recovery. And maybe the sorcerer is irredeemably weaker than the wizard, but I can never be sure. Every time I watch a 5th level sorcerer twining haste, it really looks awesome. This "breaks" a lot of common limitations imposed on everybody else, like being able to cast two spells at the cost of one action (action surge is even better, but only one class has access to it), or being able to maintain concentration in two targets at once (which nobody else can), or even just converting 3 sorcery points into a third level slot, which is doubly as efficient as arcane recovery ever is. Fully agree. Also, fully agree. Now, you got my original point. You may even go back there and check that I stated I was neither agreeing nor disagreeing with the evaluation of the abilities themselves. Are they better? Maybe they are, I was not commenting on their quality in the first place. What I wanted to point out was that the price is not the same. I know it sounds pedantic, but to undervalue the costs of those abilities does hurt the whole comparison. For some people it hurts less (even reaching irrelevance), but for some, more. Fully agree. Just don't neglect the fact that so far the discussion is revolving around the whole of the wizard (class + subclass) being compared to the basic chassis of the sorcerer, without subclasses. And while I do agree the wizard subclasses seem to carry much more oomph, even to the point of delivering they power with less levels worth of abilities, this lore master is, in fact, giving up all the awesome features of some wizard subclass. I really don't think Arcane recovery is roughly equivalent to the sorcery pool point. It is only equivalent when the sorcery pool is used in its most inefficient way, i.e. to create 1st level slots. To create slots of other levels, it fares around 30% better, and metamagics are usually the efficient way to use them, with twining being twice as efficient when compared to arcane recovery. I unfortunately can't think of how to compare the other metamagic effects relative cost, though. Well, if you count the dragon's 6th level ability as two different ones, as they are independent from each other, then it goes back to 2/5. The wild sorcerer varies a lot on each gaming table. In mine, the wild-magic player definitely does not feel like he only has one subclass feature. And as far as I can remember, the storm, which is already officially published, has none. Sure. Sorry, I guess I am dazing and confusing. I am not sure if this "fixes" anything, but definitely adds power to them. I sympathise with you about this whole wizard stealing the sorcerer thing here, even though I don't share the feeling sorcerers need improvements. As I posted before, I believe this is related to the benefit of flexibility. The slot is definitely worth more, but the sorcerer is taxed by breaking it, making the pool extendable, but at a cost. All in all, it doesn't even seem to me we are in much of a disagreement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
Top