Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Caliburn101" data-source="post: 7708998" data-attributes="member: 6802178"><p>Nice idea for the Wizard, but somewhat wonky on the game balance...</p><p></p><p>My fix for this below;</p><p></p><p><strong>SPELL SECRETS</strong></p><p></p><p>At 2nd level, you master the first in a series of arcane secrets uncovered by your extensive studies.</p><p></p><p>When you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it.</p><p></p><p>When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice of the same type. Damaging spell saves can be changed to a Str, Con or Dex save, and non-damaging spell saves can be changed to an Int, Wis or Cha save.</p><p></p><p>Once you change a damage type or a saving throw in this way, you can’t make the same change again until you finish a short or long rest.</p><p></p><p><strong>AUGMENTED CASTING</strong></p><p></p><p>At 6th level, you learn to augment spells in a variety of ways. When you cast a spell with a spell slot, you can expend one additional spell slot to augment its effects for this casting, mixing the raw stuff of magic into your spell to amplify it. Expending the additional spell slot in this way requires the use of a bonus action.</p><p></p><p>The effect depends on the spell slot you expend.</p><p></p><p>An additional <strong>1st-level spell slot</strong> can increase the spell’s raw destructive power. If you roll damage for the spell when you cast it, increase the damage per dice by +2. Damage is of the same type as the base spell. If the spell can deal damage on more than one turn, it deals this extra damage only on the turn you cast the spell.</p><p></p><p>An additional <strong>2nd-level spell slot</strong> can increase the spell’s range. If the spell’s range is at least 30 feet, it becomes 300ft.</p><p></p><p>An additional <strong>3rd-level spell slot</strong> can increase the spell’s potency. Increase the spell’s save DC by 2.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7708998, member: 6802178"] Nice idea for the Wizard, but somewhat wonky on the game balance... My fix for this below; [B]SPELL SECRETS[/B] At 2nd level, you master the first in a series of arcane secrets uncovered by your extensive studies. When you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it. When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice of the same type. Damaging spell saves can be changed to a Str, Con or Dex save, and non-damaging spell saves can be changed to an Int, Wis or Cha save. Once you change a damage type or a saving throw in this way, you can’t make the same change again until you finish a short or long rest. [B]AUGMENTED CASTING[/B] At 6th level, you learn to augment spells in a variety of ways. When you cast a spell with a spell slot, you can expend one additional spell slot to augment its effects for this casting, mixing the raw stuff of magic into your spell to amplify it. Expending the additional spell slot in this way requires the use of a bonus action. The effect depends on the spell slot you expend. An additional [B]1st-level spell slot[/B] can increase the spell’s raw destructive power. If you roll damage for the spell when you cast it, increase the damage per dice by +2. Damage is of the same type as the base spell. If the spell can deal damage on more than one turn, it deals this extra damage only on the turn you cast the spell. An additional [B]2nd-level spell slot[/B] can increase the spell’s range. If the spell’s range is at least 30 feet, it becomes 300ft. An additional [B]3rd-level spell slot[/B] can increase the spell’s potency. Increase the spell’s save DC by 2. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
Top