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<blockquote data-quote="Chaosmancer" data-source="post: 7709007" data-attributes="member: 6801228"><p>No need to apologize, I’m just as bad normally, plus I tend to post when I’m tired and/or rushed.</p><p></p><p></p><p></p><p>I think where this inevitably breaks down though is that the sorcerer is highly encouraged to use their metamagic. It is their sole defining feature. It is the ability that previously, no one could exactly replicate (though a few things got close). Where you see flexibility, I see limitation. </p><p></p><p>Yes the ability to create a new slot as a bonus action is powerful, but it can only happen by sacrificing the use of metamagic instead. To give a poor analogy, it would be similar to tying a Rogue’s sneak attack, evasion, and uncanny dodge to a limited number of uses. Every time you use Uncanny Dodge to reduce damage, you give up a usage of sneak attack. It’s useful, it could be seen as powerful, but for the Rogue player it is a harsh decision to make, you get one or the other, never both. </p><p></p><p></p><p></p><p>Yes, that was the situation implied.</p><p>Twin Haste is very powerful, but it highlights an issue with Metamagic. Very few things are as powerful as Twin and Quicken, so every sorcerer wants to take them. You rarely see Extend used on Haste. From one angle or the other, things look good, it’s when the scope is broadended I start seeing lots of problems. </p><p></p><p></p><p></p><p>I apologize that I had originally missed your argument. It is important to see the costs accurately. </p><p></p><p></p><p></p><p>This is true, but if we use Dragon Sorcerer compared to Lore Wizard we have to decide which dragon, and that just highlights the problem with Elemental swapping. </p><p></p><p>Fire Dragon can use the +cha damage a lot, and they get good usage out of the resistance if they spend their points (1 and hour) but fire is a commonly resisted damage type, so you’ll be less effective in dishing it out depending on enemy type.</p><p>Poison and Acid suffer a worse fate, lacking almost any spell support and poison is resisted by hundreds of enemies.</p><p></p><p>But, I’ve often been told that this is me doing it wrong. Dragon Sorcerers aren’t supposed to be using a single damage type, they only need 1 spell of their type, and a cantrip, and then should focus on common spells like Haste and Fireball, which essentially invalidates all of their abilities and makes it sound like all a sorcerer should be doing is focusing on metamagic.</p><p>Also, it is quite difficult to imagine that this Lore Wizard isn’t superior to almost any other wizard subclass, until higher levels. Portent from Divination might edge it out, but it’d be close I think. </p><p></p><p></p><p></p><p>As is often the case, arguing small details not the larger point. </p><p></p><p></p><p></p><p></p><p>Could just be tired, but this confuses me. </p><p></p><p>Fireball is so useful since everyone knows how it works so it makes comparisons so easy. </p><p></p><p>A 20th level wizard casts fireball, and burns a 1st level slot. </p><p></p><p>Fireball normally does 8d6 damage. This lets you add 6d6 more fire damage to every target?</p><p></p><p>IF they cast Chromatic orb, which does 3d8, they could only add 3d6 damage to every target?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7709007, member: 6801228"] No need to apologize, I’m just as bad normally, plus I tend to post when I’m tired and/or rushed. I think where this inevitably breaks down though is that the sorcerer is highly encouraged to use their metamagic. It is their sole defining feature. It is the ability that previously, no one could exactly replicate (though a few things got close). Where you see flexibility, I see limitation. Yes the ability to create a new slot as a bonus action is powerful, but it can only happen by sacrificing the use of metamagic instead. To give a poor analogy, it would be similar to tying a Rogue’s sneak attack, evasion, and uncanny dodge to a limited number of uses. Every time you use Uncanny Dodge to reduce damage, you give up a usage of sneak attack. It’s useful, it could be seen as powerful, but for the Rogue player it is a harsh decision to make, you get one or the other, never both. Yes, that was the situation implied. Twin Haste is very powerful, but it highlights an issue with Metamagic. Very few things are as powerful as Twin and Quicken, so every sorcerer wants to take them. You rarely see Extend used on Haste. From one angle or the other, things look good, it’s when the scope is broadended I start seeing lots of problems. I apologize that I had originally missed your argument. It is important to see the costs accurately. This is true, but if we use Dragon Sorcerer compared to Lore Wizard we have to decide which dragon, and that just highlights the problem with Elemental swapping. Fire Dragon can use the +cha damage a lot, and they get good usage out of the resistance if they spend their points (1 and hour) but fire is a commonly resisted damage type, so you’ll be less effective in dishing it out depending on enemy type. Poison and Acid suffer a worse fate, lacking almost any spell support and poison is resisted by hundreds of enemies. But, I’ve often been told that this is me doing it wrong. Dragon Sorcerers aren’t supposed to be using a single damage type, they only need 1 spell of their type, and a cantrip, and then should focus on common spells like Haste and Fireball, which essentially invalidates all of their abilities and makes it sound like all a sorcerer should be doing is focusing on metamagic. Also, it is quite difficult to imagine that this Lore Wizard isn’t superior to almost any other wizard subclass, until higher levels. Portent from Divination might edge it out, but it’d be close I think. As is often the case, arguing small details not the larger point. Could just be tired, but this confuses me. Fireball is so useful since everyone knows how it works so it makes comparisons so easy. A 20th level wizard casts fireball, and burns a 1st level slot. Fireball normally does 8d6 damage. This lets you add 6d6 more fire damage to every target? IF they cast Chromatic orb, which does 3d8, they could only add 3d6 damage to every target? [/QUOTE]
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