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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="zaratan" data-source="post: 7709013" data-attributes="member: 6810501"><p>Well, the problem is ALL in lore master is really great. Just comparing with evoker, that is a really good school option:</p><p></p><p>evoker</p><p>2nd lvl: savant is meh, sculpt is amazing, but only work for evocations, which will be most of your prepared spells since you're evoker. That one is really great.</p><p>6th lvl: most cantrips with saves don't have good damage, this is just "ok". </p><p>10th lvl: really good, but just to one roll, max to 5 damage per spell casted, and again, only usefull to evocations</p><p>14th: it's good, looks better than it is because of the 5th lvl limitation, again only to evocations. </p><p></p><p>loremaster: </p><p>2nd lvl: double prof in int skill plus initiative with Int? I think is a "little" better than savant. </p><p>Change damage type at-will is great, you will really need low prepared damage spells (who will need lightning bolt if you can make a any-ball).</p><p>Change save 3x day is amazing and you can use this in any spell, looks like portent which is the only reason to go divination (but lore master have more than that and faster). </p><p>6th lvl: amzing to someone that has arcane recovery, level one is awesome and you can use a lot, level two is situational, but can break many encounters. Level 3 is really expensive and you probably will use only as a high level character or in a extremely situation. But the three together you can use in any situation. </p><p>10th lvl: use any spell in your pocket at short rest? Need more versatility? Since you can change damage type and don't need many evocations, this is pure gold</p><p>14th lvl: so, bard, you thinking you're special? </p><p></p><p></p><p>Lore master can be as good as any other school, but in anything!</p><p>Seriously, I loved him, but that's why I love character optimization, min-max, ultimate combos and I know that "balanced" isn't a good word for him. I loved shadow sorcerer, old favored soul, old undying light, tunnel fighter, new ranger revised, and new options to warlock. I really think new options need to bring new good things (unlike most of new UA content and SCAG subclasses, except bladesinger, bring many underpowered and low criativity stuff), but as the others, lore master has a little too much, unless they revised all the rest and add power to the old stuff.</p></blockquote><p></p>
[QUOTE="zaratan, post: 7709013, member: 6810501"] Well, the problem is ALL in lore master is really great. Just comparing with evoker, that is a really good school option: evoker 2nd lvl: savant is meh, sculpt is amazing, but only work for evocations, which will be most of your prepared spells since you're evoker. That one is really great. 6th lvl: most cantrips with saves don't have good damage, this is just "ok". 10th lvl: really good, but just to one roll, max to 5 damage per spell casted, and again, only usefull to evocations 14th: it's good, looks better than it is because of the 5th lvl limitation, again only to evocations. loremaster: 2nd lvl: double prof in int skill plus initiative with Int? I think is a "little" better than savant. Change damage type at-will is great, you will really need low prepared damage spells (who will need lightning bolt if you can make a any-ball). Change save 3x day is amazing and you can use this in any spell, looks like portent which is the only reason to go divination (but lore master have more than that and faster). 6th lvl: amzing to someone that has arcane recovery, level one is awesome and you can use a lot, level two is situational, but can break many encounters. Level 3 is really expensive and you probably will use only as a high level character or in a extremely situation. But the three together you can use in any situation. 10th lvl: use any spell in your pocket at short rest? Need more versatility? Since you can change damage type and don't need many evocations, this is pure gold 14th lvl: so, bard, you thinking you're special? Lore master can be as good as any other school, but in anything! Seriously, I loved him, but that's why I love character optimization, min-max, ultimate combos and I know that "balanced" isn't a good word for him. I loved shadow sorcerer, old favored soul, old undying light, tunnel fighter, new ranger revised, and new options to warlock. I really think new options need to bring new good things (unlike most of new UA content and SCAG subclasses, except bladesinger, bring many underpowered and low criativity stuff), but as the others, lore master has a little too much, unless they revised all the rest and add power to the old stuff. [/QUOTE]
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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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