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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="jrowland" data-source="post: 7709045" data-attributes="member: 94389"><p>Ok, I forgot about Arcane Recovery...but then again, its after a rest. So it comes down to each table. ! encounter per day game: Sorcerer wins (no arcane recovery for you wizard). Dungeon crawl that allows for short rest? Wizard breaks even with slots. Could be a wash or could favor one over the other based on table. Not an issue, in other words.</p><p></p><p>So ok, now the sorcerer loses slots to do metamagic, and the wizard loses slots to do metamagic. That's a wash.</p><p></p><p></p><p></p><p>Yes. That is awesome. That is the Lore Masters schtick. Pretty cool. But that assumes the only avenue to defeating foes is damage. I guess Enchanter type wizards are just horribly broken too? What do you mean Charm Monster overcomes Poison resistance? Phantasmal Killer over comes fire immunity! You get the point.</p><p></p><p></p><p></p><p>As I said, in the most extreme case its 7 points. It will mostly fall into advantage territory. </p><p></p><p></p><p></p><p>Besides Ray of Enfeeblement, I can't (off the top of my head) figure out how you impose Dis on a save..I suppose there are some Dex based saves with restrained, etc. So ok, they can stack some abilities with allies (or multi-round combos). Yay! They can do stuff every other class can do with enough min/max optimizing.</p><p></p><p></p><p></p><p>Sweet. 11 point difference. So the Lore Masters spell will likely land...well, except for that whole Legendary Save thing, it will land! well most likely land. When Lore master is at a level to face an Ancient Red Dragon he will do really well. Except when the dragon bites him. </p><p></p><p>I do think its one of those things that <em>looks</em> more OP than it is. And for anyone else following along, I am not suggesting its fine as is. I am saying its not as bad as you think, and only actually playing it will tell.</p></blockquote><p></p>
[QUOTE="jrowland, post: 7709045, member: 94389"] Ok, I forgot about Arcane Recovery...but then again, its after a rest. So it comes down to each table. ! encounter per day game: Sorcerer wins (no arcane recovery for you wizard). Dungeon crawl that allows for short rest? Wizard breaks even with slots. Could be a wash or could favor one over the other based on table. Not an issue, in other words. So ok, now the sorcerer loses slots to do metamagic, and the wizard loses slots to do metamagic. That's a wash. Yes. That is awesome. That is the Lore Masters schtick. Pretty cool. But that assumes the only avenue to defeating foes is damage. I guess Enchanter type wizards are just horribly broken too? What do you mean Charm Monster overcomes Poison resistance? Phantasmal Killer over comes fire immunity! You get the point. As I said, in the most extreme case its 7 points. It will mostly fall into advantage territory. Besides Ray of Enfeeblement, I can't (off the top of my head) figure out how you impose Dis on a save..I suppose there are some Dex based saves with restrained, etc. So ok, they can stack some abilities with allies (or multi-round combos). Yay! They can do stuff every other class can do with enough min/max optimizing. Sweet. 11 point difference. So the Lore Masters spell will likely land...well, except for that whole Legendary Save thing, it will land! well most likely land. When Lore master is at a level to face an Ancient Red Dragon he will do really well. Except when the dragon bites him. I do think its one of those things that [I]looks[/I] more OP than it is. And for anyone else following along, I am not suggesting its fine as is. I am saying its not as bad as you think, and only actually playing it will tell. [/QUOTE]
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