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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="doctorbadwolf" data-source="post: 7709058" data-attributes="member: 6704184"><p>Whereas I want nothing to do with a game like DnD that puts all of those into subclasses. Subclasses aren't even a a fraction as big as I would need them to be for that. </p><p></p><p> Also for me fighter will never be a good fit for ranger, even a little bit. I can at least see the logic of a rogue subclass, but not at all fighter. </p><p></p><p>Heck, I'd rather have no fighter or wizard class, and have the concepts we tend to put in them as their own classes, than the other way around.</p><p></p><p>what I mean by game like DnD is, a game based on distinct abilities that a given character has limited access to.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7709058, member: 6704184"] Whereas I want nothing to do with a game like DnD that puts all of those into subclasses. Subclasses aren't even a a fraction as big as I would need them to be for that. Also for me fighter will never be a good fit for ranger, even a little bit. I can at least see the logic of a rogue subclass, but not at all fighter. Heck, I'd rather have no fighter or wizard class, and have the concepts we tend to put in them as their own classes, than the other way around. what I mean by game like DnD is, a game based on distinct abilities that a given character has limited access to. [/QUOTE]
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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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