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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="Ahrimon" data-source="post: 7709059" data-attributes="member: 12630"><p>I think that was me. I replied to something, he replied to me, you replied to him, he jumped on you, we do the hokey pokey and we turn ourselves around, that's what it's all about.</p><p></p><p>What?</p><p></p><p>I don't think anyone is arguing that the warlock can't do anything that round. I'm saying that they can't take any other action that round in order to use a feature the next round. If the fighter had to forgo their actions on one round in order to use action surge the next or if the Paladin had to give up their action in order to smite the following turn I think people would be up in arms.</p><p></p><p>The warlock can hex, if they don't already have a hex up, or any other bonus action any round whether they are switching weapons or getting to attack. But the opportunity cost to use this invocation is lose an action to switch or lock yourself into one specific weapon. I think this is bad design. It's easy enough to make a invocation that adds a particular feature without requiring a specific weapon. For example, instead of a flail your weapon warps and twists in reality and gains +5ft reach. Instead of a mace your weapon is surrounded by an infernal force that blasts out when hit. Instead of a Greatsword your weapon is surrounded by energy and does extra damage of the weapons type. Even the bow is bad because it, like the greatsword, eliminate small characters from using these options. If they opened bow to any bow then small characters could create a short bow and it would work.</p><p></p><p>They are flavorful, but they're also tied to mechanics. It would be no different if they said that in order to use the two weapon fighting style you had to use scimitars or that if you wanted to use dueling it had to be a longsword. Flavor with open mechanics is 1000% better than flavor with locked mechanics. One provides options, the other limits them.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 7709059, member: 12630"] I think that was me. I replied to something, he replied to me, you replied to him, he jumped on you, we do the hokey pokey and we turn ourselves around, that's what it's all about. What? I don't think anyone is arguing that the warlock can't do anything that round. I'm saying that they can't take any other action that round in order to use a feature the next round. If the fighter had to forgo their actions on one round in order to use action surge the next or if the Paladin had to give up their action in order to smite the following turn I think people would be up in arms. The warlock can hex, if they don't already have a hex up, or any other bonus action any round whether they are switching weapons or getting to attack. But the opportunity cost to use this invocation is lose an action to switch or lock yourself into one specific weapon. I think this is bad design. It's easy enough to make a invocation that adds a particular feature without requiring a specific weapon. For example, instead of a flail your weapon warps and twists in reality and gains +5ft reach. Instead of a mace your weapon is surrounded by an infernal force that blasts out when hit. Instead of a Greatsword your weapon is surrounded by energy and does extra damage of the weapons type. Even the bow is bad because it, like the greatsword, eliminate small characters from using these options. If they opened bow to any bow then small characters could create a short bow and it would work. They are flavorful, but they're also tied to mechanics. It would be no different if they said that in order to use the two weapon fighting style you had to use scimitars or that if you wanted to use dueling it had to be a longsword. Flavor with open mechanics is 1000% better than flavor with locked mechanics. One provides options, the other limits them. [/QUOTE]
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