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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="Chaosmancer" data-source="post: 7709093" data-attributes="member: 6801228"><p>True, and I still have the old playtest material saved on my computer. If you want I could dig through it all and see if I can find it. Send it to you in a PM or post a link here?</p><p></p><p></p><p></p><p>Forgive me for being offended by this, but that is relatively insulting to people who like the sorcerer.</p><p></p><p>"It isn't a problem of being under-powered or having another class take all your toys. You're just obsolete these days and that's the way it is"</p><p></p><p>Wouldn't that sort of assessment lead to only one of two solutions? Either the sorcerer needs fixed (like I said) or it needs deleted from the game... to make room for this new wizard.</p><p></p><p>I think my stance on that is going to be clear.</p><p></p><p></p><p></p><p>And you can make a sneak thief by customizing the barbarian. Doesn’t necessarily move this conversation along though. </p><p></p><p></p><p></p><p>Yes, but in the original post she admitted it was kludgy and weird. You can reflavor it, but you know you are breaking with the intention of the class. If this was 1e that might be okay, but we’ve got the sorcerer sitting right there. We have a class concept that fits better what we’re trying to accomplish.</p><p></p><p>It’s like saying you can turn a wizard into a cleric, with some reflavoring, and therefore we can kick the cleric out of the game. Technically true, but the cleric is sitting right there, why not just play a cleric instead of playing a wizards-as-cleric? </p><p></p><p>If it is okay to destroy the entire purpose of a class simply because someone else can get kind of close to fulfilling their narrative purpose if you squint…. Then we can reduce everything to wizard, as long as you’re happy with an anime style of game. I don’t mind my fighter swinging his sword and causing explosions after all, and with some reflavoring it completely works. </p><p></p><p>Yet, I imagine, the history of DnD as a game with distinctive classes instead of a class-less system is going to win out, because that’s what we come to DnD to experience.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7709093, member: 6801228"] True, and I still have the old playtest material saved on my computer. If you want I could dig through it all and see if I can find it. Send it to you in a PM or post a link here? Forgive me for being offended by this, but that is relatively insulting to people who like the sorcerer. "It isn't a problem of being under-powered or having another class take all your toys. You're just obsolete these days and that's the way it is" Wouldn't that sort of assessment lead to only one of two solutions? Either the sorcerer needs fixed (like I said) or it needs deleted from the game... to make room for this new wizard. I think my stance on that is going to be clear. And you can make a sneak thief by customizing the barbarian. Doesn’t necessarily move this conversation along though. Yes, but in the original post she admitted it was kludgy and weird. You can reflavor it, but you know you are breaking with the intention of the class. If this was 1e that might be okay, but we’ve got the sorcerer sitting right there. We have a class concept that fits better what we’re trying to accomplish. It’s like saying you can turn a wizard into a cleric, with some reflavoring, and therefore we can kick the cleric out of the game. Technically true, but the cleric is sitting right there, why not just play a cleric instead of playing a wizards-as-cleric? If it is okay to destroy the entire purpose of a class simply because someone else can get kind of close to fulfilling their narrative purpose if you squint…. Then we can reduce everything to wizard, as long as you’re happy with an anime style of game. I don’t mind my fighter swinging his sword and causing explosions after all, and with some reflavoring it completely works. Yet, I imagine, the history of DnD as a game with distinctive classes instead of a class-less system is going to win out, because that’s what we come to DnD to experience. [/QUOTE]
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