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Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!
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<blockquote data-quote="Mercule" data-source="post: 7709159" data-attributes="member: 5100"><p>Overthinking. I actually read it in such a way that you don't necessarily carry the blade, just a "shadow" of it. The actual blade could be an artifact level item, somewhere remote from you. If you actually take Blade Pact, your eldritch weapon just takes on aspects of your patron.</p><p></p><p>So, you could play a peasant boy whose parents were slain by some evil overlord. The Sword of Kas visits you in your dreams and offers you the power to defend all that is yours and never again suffer at the hands of another. You say "Sure thing, Dude." Now, you can manifest a pact blade and do other cool stuff. Ultimately, the Sword of Kas wants you to find it and release it into the world, but that doesn't have to happen until the end of the campaign, if ever (not all Warlocks "win").</p><p></p><p>Now, I might be missing some bit of text that says you have an actual, physical weapon that's really and truly the weapon to which you're pledged. So be it. But... of all the classes, I think the Warlock is the one, thematically, that lends itself best to little tweaks that bring out flavor and make every character unique. In fact, I think it's almost a requirement for Warlock.</p><p></p><p>Edit: Also, as cool as I think the default "weapon from the Shadowfell" is, I think there's a lot more potential in the kit if you can uncouple it from being that specific.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7709159, member: 5100"] Overthinking. I actually read it in such a way that you don't necessarily carry the blade, just a "shadow" of it. The actual blade could be an artifact level item, somewhere remote from you. If you actually take Blade Pact, your eldritch weapon just takes on aspects of your patron. So, you could play a peasant boy whose parents were slain by some evil overlord. The Sword of Kas visits you in your dreams and offers you the power to defend all that is yours and never again suffer at the hands of another. You say "Sure thing, Dude." Now, you can manifest a pact blade and do other cool stuff. Ultimately, the Sword of Kas wants you to find it and release it into the world, but that doesn't have to happen until the end of the campaign, if ever (not all Warlocks "win"). Now, I might be missing some bit of text that says you have an actual, physical weapon that's really and truly the weapon to which you're pledged. So be it. But... of all the classes, I think the Warlock is the one, thematically, that lends itself best to little tweaks that bring out flavor and make every character unique. In fact, I think it's almost a requirement for Warlock. Edit: Also, as cool as I think the default "weapon from the Shadowfell" is, I think there's a lot more potential in the kit if you can uncouple it from being that specific. [/QUOTE]
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