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Unearthed Arcana!
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<blockquote data-quote="DEFCON 1" data-source="post: 5306854" data-attributes="member: 7006"><p>Another quite logical reason why Unearthed Arcana stuff wouldn't appear in the Character Builder is that there's a chance that some of the stuff that will be introduced isn't in the same game format as the official rules, and thus would be incapable of being programmed into it. And if given the choice between programming only some of Unearthed Arcana (the parts that are equatable to current 4E game mechanics, like for instance "gunpowder weapons" probably would be) while leaving other articles out to dry... versus just leaving all UA out of the programming so as to not create the differentiation in people's minds that "well, maybe some of this is more official than other bits because it's in the CB"... the latter is probably the better choice.</p><p></p><p>Keep the entirety of UA out just makes it more official and less like to generate arguments about what is official-optional and optional-optional.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5306854, member: 7006"] Another quite logical reason why Unearthed Arcana stuff wouldn't appear in the Character Builder is that there's a chance that some of the stuff that will be introduced isn't in the same game format as the official rules, and thus would be incapable of being programmed into it. And if given the choice between programming only some of Unearthed Arcana (the parts that are equatable to current 4E game mechanics, like for instance "gunpowder weapons" probably would be) while leaving other articles out to dry... versus just leaving all UA out of the programming so as to not create the differentiation in people's minds that "well, maybe some of this is more official than other bits because it's in the CB"... the latter is probably the better choice. Keep the entirety of UA out just makes it more official and less like to generate arguments about what is official-optional and optional-optional. [/QUOTE]
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