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<blockquote data-quote="DEFCON 1" data-source="post: 5318748" data-attributes="member: 7006"><p>I think the only real concern those people have who are not on board with the UA idea is that they don't want UA material to be a <em>replacement</em> for official Dragon and Dungeon material. If it's <em>in addition</em> to the standard allotment of columns and such, then fine... but if the magazines stay the same size and a fifth to a quarter of them are no longer "official" because they are now UA articles... then those people who are subscribing to DDI for official material are getting shortchanged, comparatively speaking. In that regard, I understand where they are coming from and would agree.</p><p></p><p>Speaking personally... I myself don't have a problem with the UA articles because I in no way adhere to any sort of "official" status with my games anyway. Whether it's houseruled characters, houseruled advancement, houseruled this or that... I just do what's best for my game. And if certain UA articles assist in that (like I know that clockwork creatures/items would be a welcomed addition to the House Cannith player in our Eberron game) then I won't have any problems looking at it and possibly incorporating it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5318748, member: 7006"] I think the only real concern those people have who are not on board with the UA idea is that they don't want UA material to be a [I]replacement[/I] for official Dragon and Dungeon material. If it's [I]in addition[/I] to the standard allotment of columns and such, then fine... but if the magazines stay the same size and a fifth to a quarter of them are no longer "official" because they are now UA articles... then those people who are subscribing to DDI for official material are getting shortchanged, comparatively speaking. In that regard, I understand where they are coming from and would agree. Speaking personally... I myself don't have a problem with the UA articles because I in no way adhere to any sort of "official" status with my games anyway. Whether it's houseruled characters, houseruled advancement, houseruled this or that... I just do what's best for my game. And if certain UA articles assist in that (like I know that clockwork creatures/items would be a welcomed addition to the House Cannith player in our Eberron game) then I won't have any problems looking at it and possibly incorporating it. [/QUOTE]
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