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[Unearthed Banana] Alternative Class Features
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<blockquote data-quote="NotAYakk" data-source="post: 7871792" data-attributes="member: 72555"><p><strong>Monk</strong></p><p></p><p><em>This aimed to address a few problems with the monk.</em></p><p><em></em></p><p><em>The first change, to Martial Arts, deals with the monk's "enhance unarmed attacks" issue without requiring a bunch of "monk only weapons" provided by a DM.</em></p><p><em></em></p><p><em>The second change is to deflect missiles; I consider the change to be a fun ribbon.</em></p><p><em></em></p><p><em>The third changes are aimed at high level monks. First, the capstone of Monks is disappointing to most, and the 15th level feature was a pure ribbon. So make both have some heft and use.</em></p><p></p><p><strong>Martial Arts</strong> (Enhancement)</p><p></p><p>You may choose a magical monk weapon you are attuned to that you possess, and can use its magic to boost your unarmed strikes. Apply its enhancement bonus to unarmed attack hit and damage, as well as any on-hit effects like flame tongue or alternative damage types like sun blade. You may choose to attune to a monk weapon that does not regularly require attunement to use this feature.</p><p></p><p><em>This comes from 4e, where a monk could use any weapon or a Ki focus to boost their abilities. Note that the monk can keep a sword in the scabbard and still get this benefit. This means that DMs don't have to provide "enchanted fistwraps" or equivalent to give Monks enhancement bonuses to damage and to-hit; any "monk weapon" should do.</em></p><p></p><p><strong>Deflect Missiles</strong> (Enhancement)</p><p></p><p>When you spend 1 Ki point to attack with this feature, you regain your reaction spent catching it. This allows you to deflect as many missiles as you have Ki to spend.</p><p></p><p><em>Inspired by martial arts movies, if you have 20 Ki and they have a 5% hit chance, you can stand in a hail of 400 arrows and emerge unhurt. As noted, I consider this to be a fun ribbon; being focus fired by mass archers isn't a something you balance a feature around.</em></p><p></p><p><strong>Ki</strong> (Enhancement)</p><p></p><p>Starting at level 15, you can spend 2 Ki points to do <strong>two</strong> of the base features as a bonus action, but not the same feature twice.</p><p></p><p><em>This should be very fun without a massive power boost. The base L 15 feature is basically a ribbon; with this, you can use your maneuver and defence features without tanking your damage output.</em></p><p></p><p><strong>Eternal Meditation</strong> (Alternative class feature to Perfect Self)</p><p></p><p>You have reached a state of eternal meditation. At 20th level, every turn the first Ki you spend is not deducted from your Ki points.</p><p></p><p><em>This both ensures that a monk never runs out of Ki to spend, and also lets the monk spend a bit more Ki in an epic battle. The old feature was epically useless; you'd have to finish an epic battle where the monk runs itself dry, then have the DM throw another moderate encounter at the party; dramatically, that probably doesn't happen much at 20. This one produces the same "I'm never out of fuel" feel, but does so in a way that Monks will actually use.</em></p><p><em></em></p><p><em>This does mean that a Monk with a self-healing Ki ability can self heal to full in a few minutes without burning any resources. I'm actually ok with that; this is level 20.</em></p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7871792, member: 72555"] [B]Monk[/B] [I]This aimed to address a few problems with the monk. The first change, to Martial Arts, deals with the monk's "enhance unarmed attacks" issue without requiring a bunch of "monk only weapons" provided by a DM. The second change is to deflect missiles; I consider the change to be a fun ribbon. The third changes are aimed at high level monks. First, the capstone of Monks is disappointing to most, and the 15th level feature was a pure ribbon. So make both have some heft and use.[/I] [B]Martial Arts[/B] (Enhancement) You may choose a magical monk weapon you are attuned to that you possess, and can use its magic to boost your unarmed strikes. Apply its enhancement bonus to unarmed attack hit and damage, as well as any on-hit effects like flame tongue or alternative damage types like sun blade. You may choose to attune to a monk weapon that does not regularly require attunement to use this feature. [I]This comes from 4e, where a monk could use any weapon or a Ki focus to boost their abilities. Note that the monk can keep a sword in the scabbard and still get this benefit. This means that DMs don't have to provide "enchanted fistwraps" or equivalent to give Monks enhancement bonuses to damage and to-hit; any "monk weapon" should do.[/I] [B]Deflect Missiles[/B] (Enhancement) When you spend 1 Ki point to attack with this feature, you regain your reaction spent catching it. This allows you to deflect as many missiles as you have Ki to spend. [I]Inspired by martial arts movies, if you have 20 Ki and they have a 5% hit chance, you can stand in a hail of 400 arrows and emerge unhurt. As noted, I consider this to be a fun ribbon; being focus fired by mass archers isn't a something you balance a feature around.[/I] [B]Ki[/B] (Enhancement) Starting at level 15, you can spend 2 Ki points to do [B]two[/B] of the base features as a bonus action, but not the same feature twice. [I]This should be very fun without a massive power boost. The base L 15 feature is basically a ribbon; with this, you can use your maneuver and defence features without tanking your damage output.[/I] [B]Eternal Meditation[/B] (Alternative class feature to Perfect Self) You have reached a state of eternal meditation. At 20th level, every turn the first Ki you spend is not deducted from your Ki points. [I]This both ensures that a monk never runs out of Ki to spend, and also lets the monk spend a bit more Ki in an epic battle. The old feature was epically useless; you'd have to finish an epic battle where the monk runs itself dry, then have the DM throw another moderate encounter at the party; dramatically, that probably doesn't happen much at 20. This one produces the same "I'm never out of fuel" feel, but does so in a way that Monks will actually use. This does mean that a Monk with a self-healing Ki ability can self heal to full in a few minutes without burning any resources. I'm actually ok with that; this is level 20.[/I] [/QUOTE]
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