Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Unengaged Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mazzoli" data-source="post: 5898604" data-attributes="member: 6687941"><p>I'd like some advice, if the community doesn't mind sharing their opinions (never a concern on the internet, right?).</p><p></p><p>I have a weekly game that's been running since January. The players know what's going on in the story, actually remember the names of NPCs (a first in any of my games), and seem to be enjoying the game. All of these are good.</p><p></p><p>The problem is that they don't <strong>do</strong> anything, regardless of how I try to get them to make decisions or take actions. I'm having to come up with not only new stuff for them to do every week, but also motivations for their characters. I started out trying not to railroad them, but they seem to be forcing me into it. I would say that it's what the players seem to want and just go with it, but it's really taxing my time and creativity to do this week after week.</p><p></p><p>I've seen some suggestions such as bonus experience for player created content, and I think I'll give that a try. I've also got a player interested in being the DM for a session or two, and a friend who isn't playing but wants to write some material for the game, so that will help.</p><p></p><p>What I want to know is if anybody in the community has any suggestions for getting my players a bit more...<em>invested, </em>I guess...in the game. I want to get them to make decisions and take actions, especially ones that aren't explicitly outlined in the game mechanics. So if anybody has any ideas for providing some incentive for these things, I'm all ears.</p><p></p><p>Thanks in advance for any suggestions.</p><p></p><p>PS, this is in Pathfinder if you think the system might make a difference.</p></blockquote><p></p>
[QUOTE="mazzoli, post: 5898604, member: 6687941"] I'd like some advice, if the community doesn't mind sharing their opinions (never a concern on the internet, right?). I have a weekly game that's been running since January. The players know what's going on in the story, actually remember the names of NPCs (a first in any of my games), and seem to be enjoying the game. All of these are good. The problem is that they don't [B]do[/B] anything, regardless of how I try to get them to make decisions or take actions. I'm having to come up with not only new stuff for them to do every week, but also motivations for their characters. I started out trying not to railroad them, but they seem to be forcing me into it. I would say that it's what the players seem to want and just go with it, but it's really taxing my time and creativity to do this week after week. I've seen some suggestions such as bonus experience for player created content, and I think I'll give that a try. I've also got a player interested in being the DM for a session or two, and a friend who isn't playing but wants to write some material for the game, so that will help. What I want to know is if anybody in the community has any suggestions for getting my players a bit more...[I]invested, [/I]I guess...in the game. I want to get them to make decisions and take actions, especially ones that aren't explicitly outlined in the game mechanics. So if anybody has any ideas for providing some incentive for these things, I'm all ears. Thanks in advance for any suggestions. PS, this is in Pathfinder if you think the system might make a difference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Unengaged Players
Top