Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Unengaged Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zelda Themelin" data-source="post: 5899032" data-attributes="member: 167"><p>You might have ended up with wrong type of players for you. Ones that are used to different style of playing, of just prefer it. There are some good advice in this thread, but I and something.</p><p></p><p>I don't personally like games where I as player have to come up with plots. I have really bad experiences with dm:s who like me to do that, and then response uninterest4ed or twist my ideas into something that doesn't really intrest me at all.</p><p></p><p>I actually prefer some railroading. Or rather, I prefer plot and events and theme. Not pre-written what playres do, but how rest of the world is likely to tick unless interacted to change it. </p><p></p><p>I might like more freedom to just do whatever I want with responsive world, if responses weren't so damn buggy. That kinda worked better when I played still Runequest and Grorantha at brink of herowars. Which was theme that kinda spawned adventures. </p><p></p><p>Maybe try to run those players some dungeoncrawly module. Or create some adventure event that jumps on them. Very often players new to their characters/dm/world aren't that active (expect for certain style of playrs). Maybe they need some leading from noses until they pick up the pace. But if your players are into mundane playing and turtling you are in trouble. Those are worst kinda anti-adventure style players.</p><p></p><p>Hope you got some ideas.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5899032, member: 167"] You might have ended up with wrong type of players for you. Ones that are used to different style of playing, of just prefer it. There are some good advice in this thread, but I and something. I don't personally like games where I as player have to come up with plots. I have really bad experiences with dm:s who like me to do that, and then response uninterest4ed or twist my ideas into something that doesn't really intrest me at all. I actually prefer some railroading. Or rather, I prefer plot and events and theme. Not pre-written what playres do, but how rest of the world is likely to tick unless interacted to change it. I might like more freedom to just do whatever I want with responsive world, if responses weren't so damn buggy. That kinda worked better when I played still Runequest and Grorantha at brink of herowars. Which was theme that kinda spawned adventures. Maybe try to run those players some dungeoncrawly module. Or create some adventure event that jumps on them. Very often players new to their characters/dm/world aren't that active (expect for certain style of playrs). Maybe they need some leading from noses until they pick up the pace. But if your players are into mundane playing and turtling you are in trouble. Those are worst kinda anti-adventure style players. Hope you got some ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Unengaged Players
Top