Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unexpected but (mostly) awesome new rules in Basic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 6326610" data-attributes="member: 23484"><p>There are some awesome new rules in Basic -- here's what I noticed while converting a character from the play test to the new rules.</p><p></p><p>Races:</p><p>* Dwarves -- completely reformulated (wis bonus now for hill dwarves; stone cunning completely rethought;; tool proficiency; +2 strength gives hope for interesting bonuses for the half-orc)</p><p>* Elf weapons: part of sub race, so that when they add Drow, they can be given hand crossbows, but not all four of these).</p><p>* variant human: this is so appealing; the bonus skill seems almost overkill. </p><p></p><p>Equipment:</p><p>* donning and doffing rules are great, clear, and relevant</p><p>* spellcasting foci rules are completely new</p><p>* as I had hoped, gaming tools are broken into a small list form which to choose (4 possibilities); still lots and lots of instruments though ("You find a magical shawm"; "too bad you only play the dulcimer")</p><p></p><p>Spells.</p><p>* <em>spare the dying</em> seems to meet all the objections that were raised against the last play test version. </p><p>* where's <em>feather fall</em>?</p><p></p><p>Other:</p><p>* multi classing will only give some of the new class's proficiencies, apparently. </p><p>* has proficiency in mounts just gone? is it rolled into vehicles (land)?</p><p>* have there ever been rules on dehydration before?</p><p>* training in languages and tools now a simple matter of time+money. It will be interesting to see how and if this gets abused in play.</p><p>* half-column on underwater combat is great -- not complete, but it makes easy sense of many situations.</p><p></p><p>EDIT: </p><p>* presentation of sex and gender preferences comparatively progressive</p><p>* reach weapons!</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6326610, member: 23484"] There are some awesome new rules in Basic -- here's what I noticed while converting a character from the play test to the new rules. Races: * Dwarves -- completely reformulated (wis bonus now for hill dwarves; stone cunning completely rethought;; tool proficiency; +2 strength gives hope for interesting bonuses for the half-orc) * Elf weapons: part of sub race, so that when they add Drow, they can be given hand crossbows, but not all four of these). * variant human: this is so appealing; the bonus skill seems almost overkill. Equipment: * donning and doffing rules are great, clear, and relevant * spellcasting foci rules are completely new * as I had hoped, gaming tools are broken into a small list form which to choose (4 possibilities); still lots and lots of instruments though ("You find a magical shawm"; "too bad you only play the dulcimer") Spells. * [I]spare the dying[/I] seems to meet all the objections that were raised against the last play test version. * where's [I]feather fall[/I]? Other: * multi classing will only give some of the new class's proficiencies, apparently. * has proficiency in mounts just gone? is it rolled into vehicles (land)? * have there ever been rules on dehydration before? * training in languages and tools now a simple matter of time+money. It will be interesting to see how and if this gets abused in play. * half-column on underwater combat is great -- not complete, but it makes easy sense of many situations. EDIT: * presentation of sex and gender preferences comparatively progressive * reach weapons! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unexpected but (mostly) awesome new rules in Basic
Top