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Unexpected Deaths
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<blockquote data-quote="Grogg of the North" data-source="post: 7958162" data-attributes="member: 6682960"><p>The worse has happened. You've just gotten ten minutes into a session and a PC has died. Maybe the dice were against them from the get go. Maybe the consequences of their actions finally caught up to them. And to top it off, they've crossed a point of no return and can't just hop back to town for a quick raise dead. How do you handle that in your games? Do you let them take over a henchman/cohort if there's one available? Do you let them survive but they gain some sort of flaw, curse or other drawback? Find a way to introduce a new character mid dungeon? Or do you let the dice fall where they are and just assure them that the dungeon crawl won't take that long and they should just sit back and wait?</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 7958162, member: 6682960"] The worse has happened. You've just gotten ten minutes into a session and a PC has died. Maybe the dice were against them from the get go. Maybe the consequences of their actions finally caught up to them. And to top it off, they've crossed a point of no return and can't just hop back to town for a quick raise dead. How do you handle that in your games? Do you let them take over a henchman/cohort if there's one available? Do you let them survive but they gain some sort of flaw, curse or other drawback? Find a way to introduce a new character mid dungeon? Or do you let the dice fall where they are and just assure them that the dungeon crawl won't take that long and they should just sit back and wait? [/QUOTE]
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