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<blockquote data-quote="Reynard" data-source="post: 7958168" data-attributes="member: 467"><p>The context of what's happening in game is certainly a big deal, but assuming the character is not likely to be brought back from the dead soon, usually the player starts working on a new character and once reasonably complete it's my job as GM to find a way to bring them into play. Maybe they were independently involved in an aspect of the same quest as the other PCs. Maybe they have been trying to catch up with the PCs for days with an important piece of news. Maybe they are lost or prisoners in the place the PCs are exploring or active. I even had a new PC be the victim of a trap in the dungeon that turned them to stone centuries earlier and the other PCs inadvertently release the new character on disabling the trap. I find that there is usually a reasonably quick way to get the new PC into play, even if it is a bit messy.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7958168, member: 467"] The context of what's happening in game is certainly a big deal, but assuming the character is not likely to be brought back from the dead soon, usually the player starts working on a new character and once reasonably complete it's my job as GM to find a way to bring them into play. Maybe they were independently involved in an aspect of the same quest as the other PCs. Maybe they have been trying to catch up with the PCs for days with an important piece of news. Maybe they are lost or prisoners in the place the PCs are exploring or active. I even had a new PC be the victim of a trap in the dungeon that turned them to stone centuries earlier and the other PCs inadvertently release the new character on disabling the trap. I find that there is usually a reasonably quick way to get the new PC into play, even if it is a bit messy. [/QUOTE]
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