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<blockquote data-quote="Shiroiken" data-source="post: 7958572" data-attributes="member: 6775477"><p>In general, we just let it ride. The player can take up an NPC (if available) or start making a new character. If the character is expected to be revived, then usually the player sits out until the party gets back to town (usually the player leaves, or might read/play on phone if expected to happen quickly).</p><p></p><p>If a player makes a new character, the DM should try to find a good spot to introduce them, but it doesn't always end well. In one adventure, a PC died early on, and we were too low level to revive them. The player worked on their new character while we continued. Once done, the DM started looking for spots for him to appear. We were investigating the dungeon of a castle, where we ran across the prison cells. The first one was already written in as a werewolf, who attacked us a soon as we freed him. The next cell, our fighter decided "screw this" and stabbed the sleeping prisoner... who was the new PC. It didn't make for good party relationships.</p><p></p><p>I've know a few players that would make some increadibly stupid characters. We'd often bet how many sessions they'd survive. The best was the wild mage (2E AD&D) who got magically trapped in a suit of platemail in the second session. He couldn't cast spells, and with no proficiency, he was completely useless. Later that adventure he charged a dragon alone (the rest of us were blocked by a magic barrier), who tail slapped him across the cavern into the wall, then stomped the corpse into goo.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7958572, member: 6775477"] In general, we just let it ride. The player can take up an NPC (if available) or start making a new character. If the character is expected to be revived, then usually the player sits out until the party gets back to town (usually the player leaves, or might read/play on phone if expected to happen quickly). If a player makes a new character, the DM should try to find a good spot to introduce them, but it doesn't always end well. In one adventure, a PC died early on, and we were too low level to revive them. The player worked on their new character while we continued. Once done, the DM started looking for spots for him to appear. We were investigating the dungeon of a castle, where we ran across the prison cells. The first one was already written in as a werewolf, who attacked us a soon as we freed him. The next cell, our fighter decided "screw this" and stabbed the sleeping prisoner... who was the new PC. It didn't make for good party relationships. I've know a few players that would make some increadibly stupid characters. We'd often bet how many sessions they'd survive. The best was the wild mage (2E AD&D) who got magically trapped in a suit of platemail in the second session. He couldn't cast spells, and with no proficiency, he was completely useless. Later that adventure he charged a dragon alone (the rest of us were blocked by a magic barrier), who tail slapped him across the cavern into the wall, then stomped the corpse into goo. [/QUOTE]
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