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Unexpected Moments You Pulled On Your DM
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<blockquote data-quote="Maliki" data-source="post: 2096439" data-attributes="member: 19073"><p>In one campaign(2nd ed) our party was sailing aboard a small ship, just the captain, hus grandaughter(about 10 years old) and the party. A day or so into the voyage a group of pirates who had snuck aboard before we sailed came on deck with the grandaughter as a hostage. Of course they demanded our surrender. He was holding a knofe to the girls throat, He claimed that all he wanted was the ship, if we surrendered and allowed ouselves to be tied, they would drop us off at a safe location.</p><p></p><p>I felt like if we surrendered we were at the pirates mercy so I(a bard) cast magic missile, two at the pirate leader and one at the kid(just to drop her). The party fighter types charge take down the pirate leader, and the cleric rushes to the kid and casts a cure spell. we mop the floor with pirates in two rounds, turn to the cleric and he informs us the kid is dead. The grandfather attacks me, has to be subdued and we land the ship near a town, Of course the kid fails the system shock roll and is dead for good. The grandfather it turns out was the major plot hook in the campaign and will have nothing to do with the party, the campaign dies the next week.</p><p></p><p>My thinking was since we used the not dead untill -10hp rule, there was no way I could slay the kid with a single magic missile. The DM says that he only uses that rule for PC's, NPCs are dead at 0. </p><p></p><p>My problem with this was three things</p><p></p><p>1 we used not dead until -10, i thought it should have applied to the NPCs as well</p><p>2 The grandfather should not have realized I hit the girl on purpose, He was a sailor and probably had no idea how magic misssile worked.</p><p>3 If this was going to destroy his campaign make the system shock succeed automatically</p></blockquote><p></p>
[QUOTE="Maliki, post: 2096439, member: 19073"] In one campaign(2nd ed) our party was sailing aboard a small ship, just the captain, hus grandaughter(about 10 years old) and the party. A day or so into the voyage a group of pirates who had snuck aboard before we sailed came on deck with the grandaughter as a hostage. Of course they demanded our surrender. He was holding a knofe to the girls throat, He claimed that all he wanted was the ship, if we surrendered and allowed ouselves to be tied, they would drop us off at a safe location. I felt like if we surrendered we were at the pirates mercy so I(a bard) cast magic missile, two at the pirate leader and one at the kid(just to drop her). The party fighter types charge take down the pirate leader, and the cleric rushes to the kid and casts a cure spell. we mop the floor with pirates in two rounds, turn to the cleric and he informs us the kid is dead. The grandfather attacks me, has to be subdued and we land the ship near a town, Of course the kid fails the system shock roll and is dead for good. The grandfather it turns out was the major plot hook in the campaign and will have nothing to do with the party, the campaign dies the next week. My thinking was since we used the not dead untill -10hp rule, there was no way I could slay the kid with a single magic missile. The DM says that he only uses that rule for PC's, NPCs are dead at 0. My problem with this was three things 1 we used not dead until -10, i thought it should have applied to the NPCs as well 2 The grandfather should not have realized I hit the girl on purpose, He was a sailor and probably had no idea how magic misssile worked. 3 If this was going to destroy his campaign make the system shock succeed automatically [/QUOTE]
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