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<blockquote data-quote="Raven Crowking" data-source="post: 3739181" data-attributes="member: 18280"><p>I have to admit that I am having some mixed reactions to the tidbits of 4e that are coming out. Some of the things that they are doing are, IMHO, not what I want to see in the game. But other things seem to be steps in the right direction. Some few things make me think that WotC was actually listening to the rants of myself and others.</p><p></p><p>Static XP, extending the sweet spot, points of light as a default, and fighting styles (what I called 'em in my house rules) are all great ideas, and for some of them I might have to amend my rules document when the SRD comes out (after all, their versions might be better than my versions). That static XP is especially good, because we are finally seeing the admission that the 3.0/3.5 CR and XP systems contained some serious flaws. And, once more, we are getting a Monster Level system. Woo hoo!</p><p></p><p>I'm glad to hear that the monster stat blocks will be pared down. Any design goal that reduces DM workload, without impairing the DM's options, is IMHO a good one.</p><p></p><p>I started using a 30-level baseline with parred down abilities ala Monte Cook's AE, and it is nice to see that appear in the Core. I wish they'd have reduced the reliance on magic somewhat, though, as it seems like the Core will be even more high magic than the current. The social interaction rules seem to be more like my houserules (yoinked from <em>Dynasties & Demogogues</em>), which is again a good thing.</p><p></p><p>Anyway, that they could even get me to <em>consider</em> looking at this new edition is, IMHO, a major accomplishment.</p><p></p><p>I wonder if they'll still use the weapon size rules from 3.5, or steal the much-better ones from AE?</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3739181, member: 18280"] I have to admit that I am having some mixed reactions to the tidbits of 4e that are coming out. Some of the things that they are doing are, IMHO, not what I want to see in the game. But other things seem to be steps in the right direction. Some few things make me think that WotC was actually listening to the rants of myself and others. Static XP, extending the sweet spot, points of light as a default, and fighting styles (what I called 'em in my house rules) are all great ideas, and for some of them I might have to amend my rules document when the SRD comes out (after all, their versions might be better than my versions). That static XP is especially good, because we are finally seeing the admission that the 3.0/3.5 CR and XP systems contained some serious flaws. And, once more, we are getting a Monster Level system. Woo hoo! I'm glad to hear that the monster stat blocks will be pared down. Any design goal that reduces DM workload, without impairing the DM's options, is IMHO a good one. I started using a 30-level baseline with parred down abilities ala Monte Cook's AE, and it is nice to see that appear in the Core. I wish they'd have reduced the reliance on magic somewhat, though, as it seems like the Core will be even more high magic than the current. The social interaction rules seem to be more like my houserules (yoinked from [i]Dynasties & Demogogues[/i]), which is again a good thing. Anyway, that they could even get me to [i]consider[/i] looking at this new edition is, IMHO, a major accomplishment. I wonder if they'll still use the weapon size rules from 3.5, or steal the much-better ones from AE? RC [/QUOTE]
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