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General Tabletop Discussion
*Dungeons & Dragons
Unfair Scrying
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<blockquote data-quote="touc" data-source="post: 8549658" data-attributes="member: 19270"><p>The problem is when/if players are so conditioned to the game being about combat that their characters find magical items like a <em>ring of mind shielding </em>or the spell <em>non-detection</em> to be totally useless.</p><p></p><p>When's the last time when picking their 2 spells upon going up a level that a wizard took Nondetection?</p><p></p><p>Yet, roughly 1/3 of the spells in the PHB might be considered non-combat. They never get used unless the DM throws a curveball incentive from time to time, such as the below:</p><p></p><p></p><p>Yeah, nasty days those were. <em>So, Teleport Trap got invented for those who could afford it. Nothing like teleporting would-be-assassins into a sealed sarcophagus under a lake.</em></p><p></p><p>But, holy tantrum from my gamers when my bad guy scried and fried them. They tried it on him, so he reciprocated. And, I get where the OP talks about players feeling resentment. I think it felt like I'd breached a "player only" feature like we have in 5E with Death Saves and <em><s>holy</s> healing word. </em>If the bad guys started being able to play whack-a-mole, would the players have fun? Ultimately, in 3.5/Pathfinder, we made a "mutually assured destruction" pact that scrying didn't give enough info to teleport to the target unless they were in a place the PC had been to. But taking it out of the game altogether? No way. When PCs find out someone is peeping-Tom on them, they tend to get creeped out and want to know who, what, when, where, and why!</p></blockquote><p></p>
[QUOTE="touc, post: 8549658, member: 19270"] The problem is when/if players are so conditioned to the game being about combat that their characters find magical items like a [I]ring of mind shielding [/I]or the spell [I]non-detection[/I] to be totally useless. When's the last time when picking their 2 spells upon going up a level that a wizard took Nondetection? Yet, roughly 1/3 of the spells in the PHB might be considered non-combat. They never get used unless the DM throws a curveball incentive from time to time, such as the below: Yeah, nasty days those were. [I]So, Teleport Trap got invented for those who could afford it. Nothing like teleporting would-be-assassins into a sealed sarcophagus under a lake.[/I] But, holy tantrum from my gamers when my bad guy scried and fried them. They tried it on him, so he reciprocated. And, I get where the OP talks about players feeling resentment. I think it felt like I'd breached a "player only" feature like we have in 5E with Death Saves and [I][S]holy[/S] healing word. [/I]If the bad guys started being able to play whack-a-mole, would the players have fun? Ultimately, in 3.5/Pathfinder, we made a "mutually assured destruction" pact that scrying didn't give enough info to teleport to the target unless they were in a place the PC had been to. But taking it out of the game altogether? No way. When PCs find out someone is peeping-Tom on them, they tend to get creeped out and want to know who, what, when, where, and why! [/QUOTE]
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