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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unfair Scrying
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<blockquote data-quote="Kinematics" data-source="post: 8561097" data-attributes="member: 6932123"><p>So, there's a problem in the premise of the thread.</p><p></p><p>The thread OP presents the problem in an abstract manner: an arbitrary BBEG vs an arbitrary party. People then consider issues such as typical defenses against scrying (eg: non-detection), and expect that those would come into play in such a scenario.</p><p></p><p>However the OP is just a snippet from the full article in the referenced comic, and in the full article we learn of one additional limitation: That the party in question were all martials (probably all fighters, or fighters and rogues). There are no casters to enact those countermeasures because the GM specifically set up the story with the recommendation that the players all play Three Musketeers-like characters.</p><p></p><p>Now, there's no problem with that setup; I've played in those types of games before, and they're lots of fun. The problem is that in doing so, the GM set up the implicit assumption that the challenges the players would face would be along the lines of what a martial character could deal with. When the GM then starts throwing stuff at the players that is in the realm of "only casters need apply", the players become frustrated and angry.</p><p></p><p></p><p>This is compounded by not only scrying, but scrying <em>constantly</em>.</p><p></p><p></p><p>So it's effectively a harassment campaign by the GM, using tactics that the players are poorly equipped to handled solely due to the fact that the GM encouraged them to play a certain way for the theme of the campaign.</p><p></p><p></p><p>As people in the thread have already responded, there are a variety of ways to cope with the scrying or teleporting issue. Most of the time it would not be considered "unfair". However the OP presents a scenario where the unfairness can be clearly traced right back to how the GM ran the game — an OOC unfairness, not an IC unfairness.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8561097, member: 6932123"] So, there's a problem in the premise of the thread. The thread OP presents the problem in an abstract manner: an arbitrary BBEG vs an arbitrary party. People then consider issues such as typical defenses against scrying (eg: non-detection), and expect that those would come into play in such a scenario. However the OP is just a snippet from the full article in the referenced comic, and in the full article we learn of one additional limitation: That the party in question were all martials (probably all fighters, or fighters and rogues). There are no casters to enact those countermeasures because the GM specifically set up the story with the recommendation that the players all play Three Musketeers-like characters. Now, there's no problem with that setup; I've played in those types of games before, and they're lots of fun. The problem is that in doing so, the GM set up the implicit assumption that the challenges the players would face would be along the lines of what a martial character could deal with. When the GM then starts throwing stuff at the players that is in the realm of "only casters need apply", the players become frustrated and angry. This is compounded by not only scrying, but scrying [i]constantly[/i]. So it's effectively a harassment campaign by the GM, using tactics that the players are poorly equipped to handled solely due to the fact that the GM encouraged them to play a certain way for the theme of the campaign. As people in the thread have already responded, there are a variety of ways to cope with the scrying or teleporting issue. Most of the time it would not be considered "unfair". However the OP presents a scenario where the unfairness can be clearly traced right back to how the GM ran the game — an OOC unfairness, not an IC unfairness. [/QUOTE]
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