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General Tabletop Discussion
Character Builds & Optimization
unfamiliar with 3E, can someone recommend a class/build?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4838548" data-attributes="member: 3146"><p>For what you are talking about, I recommend the following:</p><p></p><p>Human cleric. (All the way up--if you want, you can take radiant servant of pelor, or church inquisitor without losing much in the way of the abilities you care about, but you will be fine even if you stick with the base class).</p><p></p><p>Str 14, Dex 10, Con 14, Int 10, Wis 16, Cha 10</p><p></p><p>Domains: you have a lot of freedom here, but war and sun or sun and strength would give you a good combination of physical combat and spell blasting abilities. Sun is required for radiant servant of pelor (so is worshipping Pelor, BTW).</p><p></p><p>If you really wanted to recapitulate the character you had in 1e, the water domain would be a solid choice as it adds a good number of attack spells to your repertoire and you could take domain spontainaity to cast them without preparation. Water and sun, water and strength, water and war, or water and destruction would all be solid choices.</p><p></p><p></p><p>Feats: Again, for what you want there is a lot of flexibility. You will want power attack, and weapon focus to maintain the ability to dish out some melee beatdown. You could get a martial or exotic weapon, but unless you go two-handed, you won't get much improvement over the morning star or heavy mace. You will probably want to take domain spontainaity and empower spell at some point.</p><p></p><p>For equipment, wear fullplate and either wield a buckler and one-handed weapon (longsword, battle axe, light flail, heavy mace, or morning star) or just wield a two-handed weapon (greatsword, falchion, greataxe).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4838548, member: 3146"] For what you are talking about, I recommend the following: Human cleric. (All the way up--if you want, you can take radiant servant of pelor, or church inquisitor without losing much in the way of the abilities you care about, but you will be fine even if you stick with the base class). Str 14, Dex 10, Con 14, Int 10, Wis 16, Cha 10 Domains: you have a lot of freedom here, but war and sun or sun and strength would give you a good combination of physical combat and spell blasting abilities. Sun is required for radiant servant of pelor (so is worshipping Pelor, BTW). If you really wanted to recapitulate the character you had in 1e, the water domain would be a solid choice as it adds a good number of attack spells to your repertoire and you could take domain spontainaity to cast them without preparation. Water and sun, water and strength, water and war, or water and destruction would all be solid choices. Feats: Again, for what you want there is a lot of flexibility. You will want power attack, and weapon focus to maintain the ability to dish out some melee beatdown. You could get a martial or exotic weapon, but unless you go two-handed, you won't get much improvement over the morning star or heavy mace. You will probably want to take domain spontainaity and empower spell at some point. For equipment, wear fullplate and either wield a buckler and one-handed weapon (longsword, battle axe, light flail, heavy mace, or morning star) or just wield a two-handed weapon (greatsword, falchion, greataxe). [/QUOTE]
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Community
General Tabletop Discussion
Character Builds & Optimization
unfamiliar with 3E, can someone recommend a class/build?
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