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General Tabletop Discussion
Character Builds & Optimization
unfamiliar with 3E, can someone recommend a class/build?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4838561" data-attributes="member: 35909"><p>If you really want to do melee and ranged blasting above all else, and are limited primarily to core, you really can't go wrong with a simple sorcerer + fighter (1 level) + Eldritch Knight (that's in the 3.0 core books, right?) build. If you must do cleric...getting attack spells from domains is nice, but you're still only going to be able to use one of those per spell level each day, not that reliable. Air actually isn't a bad blasting domain, though. It gives a bunch of lightning spells.</p><p></p><p>I'd say just go Fighter 1 (it's just plain better to start at level 1 in it for the maxed hp; sorcerer gets the same amount of skill points). Then enter sorcerer, stay in there until you meet the requirements of Eldritch Knight. Then go all the way to level 10 in that.</p><p>If you have access to Sword and Fist and/or Tome and Blood, look for other fighter/mage prestige classes you might like, and any feats at all to get a better use out of that charisma score you'll have for spell casting; sadly charisma adds to very few things without feats and such to give new things to add it to. Also, ask your Dm if he'll let you swap out spells known once in a while if you find you don't like ones you picked. 3.5 introduced swapping out spells at basically every other level for sorcerers, but in 3.0 it was rough. Whatever choices you made, without a nice DM, you were stuck with them.</p><p></p><p></p><p>Alternatively, I think Mystic Theurge is in Tome and Blood. That's a dual progression prestige class, arcane and divine. You could do Sorcerer/Cleric (note clerics can at least use high charisma for turning undead) and enter Mystic Theurge. You would not want to melee, but the cleric levels would give you decent hp, and you would have the armor proficiencies if you went for some mithral light armor (to eliminate arcane spell failure). Cleric levels would give healing and utility spells, and the flexibility of knowing every spell on your spell list and being able to prepare it. Sorcerer would give you sheer weight of firepower for offensive spells to be cast over and over.</p><p></p><p>I reccommend the first build because it's very simple and beginner-friendly. The second would be trickier to make, and would suck terribly until level 7 or so (you probably couldn't enter MT until level 8, or level 7 if you went cleric/wizard).</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4838561, member: 35909"] If you really want to do melee and ranged blasting above all else, and are limited primarily to core, you really can't go wrong with a simple sorcerer + fighter (1 level) + Eldritch Knight (that's in the 3.0 core books, right?) build. If you must do cleric...getting attack spells from domains is nice, but you're still only going to be able to use one of those per spell level each day, not that reliable. Air actually isn't a bad blasting domain, though. It gives a bunch of lightning spells. I'd say just go Fighter 1 (it's just plain better to start at level 1 in it for the maxed hp; sorcerer gets the same amount of skill points). Then enter sorcerer, stay in there until you meet the requirements of Eldritch Knight. Then go all the way to level 10 in that. If you have access to Sword and Fist and/or Tome and Blood, look for other fighter/mage prestige classes you might like, and any feats at all to get a better use out of that charisma score you'll have for spell casting; sadly charisma adds to very few things without feats and such to give new things to add it to. Also, ask your Dm if he'll let you swap out spells known once in a while if you find you don't like ones you picked. 3.5 introduced swapping out spells at basically every other level for sorcerers, but in 3.0 it was rough. Whatever choices you made, without a nice DM, you were stuck with them. Alternatively, I think Mystic Theurge is in Tome and Blood. That's a dual progression prestige class, arcane and divine. You could do Sorcerer/Cleric (note clerics can at least use high charisma for turning undead) and enter Mystic Theurge. You would not want to melee, but the cleric levels would give you decent hp, and you would have the armor proficiencies if you went for some mithral light armor (to eliminate arcane spell failure). Cleric levels would give healing and utility spells, and the flexibility of knowing every spell on your spell list and being able to prepare it. Sorcerer would give you sheer weight of firepower for offensive spells to be cast over and over. I reccommend the first build because it's very simple and beginner-friendly. The second would be trickier to make, and would suck terribly until level 7 or so (you probably couldn't enter MT until level 8, or level 7 if you went cleric/wizard). [/QUOTE]
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Community
General Tabletop Discussion
Character Builds & Optimization
unfamiliar with 3E, can someone recommend a class/build?
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