Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Story Hour
Unforgiving lands - Now in hiatus - Details at last post
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BLACKDIRGE" data-source="post: 3976985" data-attributes="member: 1953"><p>I agree with the Jester; it's a bit early to worry about replies. </p><p></p><p>However, I think the problem with your story hour is that there is no reason for anyone to check it out. This has nothing to do with your writing; most people won't ever get that far. Why? Your title is bland as hell. "War of the Noble Houses" doesn't tell me anything; it's not interesting, and it sounds clichéd. Successful story hours hinge on getting people to look at your stuff, and the best way to do that is to have a snazzy title, or at least an interesting opening post. </p><p></p><p>Also, writing a straight fiction story hour presents another challenge. Most story hours here are based upon a setting or adventure arc people are familiar with, which gives them a frame of reference when reading. Unless you are already an established author on the boards - I'm pretty sure Destan or Sepulchrave could start a story hour about their grocery list and get 10,000 views on the first day - you need something to draw people in. For instance, when I began my first story hour, I chose a subject and a title that I knew would get people to at least take a look at my stuff. I knew that Metamorphosis: From Dretch to Demon Lord would get people to at least take a look (gamers are suckers for demons <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ); after that, of course, it was all up to me to keep them interested. </p><p></p><p>So, my advice to you is to think about ways to draw people in. Change your title, and give us more information on the setting and characters in your first post. In short, give people a reason to click on your thread.</p><p></p><p>Now, I admit, I didn’t start writing my story hour just for the fun of it; I wanted to get noticed. That may not be your goal, so my advice may not be as useful to you. </p><p></p><p>BD</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 3976985, member: 1953"] I agree with the Jester; it's a bit early to worry about replies. However, I think the problem with your story hour is that there is no reason for anyone to check it out. This has nothing to do with your writing; most people won't ever get that far. Why? Your title is bland as hell. "War of the Noble Houses" doesn't tell me anything; it's not interesting, and it sounds clichéd. Successful story hours hinge on getting people to look at your stuff, and the best way to do that is to have a snazzy title, or at least an interesting opening post. Also, writing a straight fiction story hour presents another challenge. Most story hours here are based upon a setting or adventure arc people are familiar with, which gives them a frame of reference when reading. Unless you are already an established author on the boards - I'm pretty sure Destan or Sepulchrave could start a story hour about their grocery list and get 10,000 views on the first day - you need something to draw people in. For instance, when I began my first story hour, I chose a subject and a title that I knew would get people to at least take a look at my stuff. I knew that Metamorphosis: From Dretch to Demon Lord would get people to at least take a look (gamers are suckers for demons :) ); after that, of course, it was all up to me to keep them interested. So, my advice to you is to think about ways to draw people in. Change your title, and give us more information on the setting and characters in your first post. In short, give people a reason to click on your thread. Now, I admit, I didn’t start writing my story hour just for the fun of it; I wanted to get noticed. That may not be your goal, so my advice may not be as useful to you. BD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Unforgiving lands - Now in hiatus - Details at last post
Top