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<blockquote data-quote="Gradine" data-source="post: 6366104" data-attributes="member: 57112"><p>This post wins the thread, and yet somehow got ignored for two pages. This isn't the 3e-style scroll-a-palooza. Your spellcasters aren't churning these things out like they grow on trees anymore. Obviously this rule would be a <em>huge </em>problem in 3e. But this isn't 3e. Scrolls are, at least in this point of 5e's lifespan, pretty much <em>only treasure</em>, and as such your players will only have as much access to them as you allow.</p><p></p><p>Why does the rule exist? I'd guess published adventures. Let's say a 3e published adventure drops a druid scroll as treasure. Problem is, no druids in the party (or no UMD either). No big, the party can just march to the nearest city (or hell, <em>village) </em>and pawn it for a neat profit. Same published adventure, same scroll, same party, but now we're in 5e. The core rules pretty much establish how hard it is to buy and sell magic items. So rather than force the players through a mini-find-a-buyer-adventure, the party can now try to actually get some use out of it, which is what the damn thing was intended for in the first place.</p><p></p><p>It's a pretty clever bit of a design work, actually, especially when you consider that they axed the Scroll Scribe feat between the Alpha and the published goods.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6366104, member: 57112"] This post wins the thread, and yet somehow got ignored for two pages. This isn't the 3e-style scroll-a-palooza. Your spellcasters aren't churning these things out like they grow on trees anymore. Obviously this rule would be a [I]huge [/I]problem in 3e. But this isn't 3e. Scrolls are, at least in this point of 5e's lifespan, pretty much [I]only treasure[/I], and as such your players will only have as much access to them as you allow. Why does the rule exist? I'd guess published adventures. Let's say a 3e published adventure drops a druid scroll as treasure. Problem is, no druids in the party (or no UMD either). No big, the party can just march to the nearest city (or hell, [I]village) [/I]and pawn it for a neat profit. Same published adventure, same scroll, same party, but now we're in 5e. The core rules pretty much establish how hard it is to buy and sell magic items. So rather than force the players through a mini-find-a-buyer-adventure, the party can now try to actually get some use out of it, which is what the damn thing was intended for in the first place. It's a pretty clever bit of a design work, actually, especially when you consider that they axed the Scroll Scribe feat between the Alpha and the published goods. [/QUOTE]
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