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Unfortunate Wording
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<blockquote data-quote="KarinsDad" data-source="post: 6366307" data-attributes="member: 2011"><p>And that got changed in 3E because it was nonsensical.</p><p></p><p>How is it that PCs can find many dozens of magical items (including potions and scrolls) over 15 levels if it requires major quests to acquire the materials? How is it that NPCs would ever create magical items if it cost a permanent point of Constitution?</p><p></p><p>The same would apply for NPCs and magical items would be super rare. They were not super rare in 1E and 2E.</p><p></p><p>In 1E and 2E, item creation rules were bad (1E required a Wish spell for many items). It's as if the designers said "Ah, I don't know. Let's just make it tough and handwave it away.".</p><p></p><p>3E came in with actual decent design rules. 4E made this super simple with a ritual.</p><p></p><p>The 4E solution worked fine because it was limited by PC level and the DM controlled it via gold allocation and he could always rule that a specific material component was needed.</p><p></p><p>So we have 1E (nonsensical nearly impossible to accomplish detailed rules), 2E (nonsensical nearly impossible to accomplish detailed rules with a chance to fail), 3E (detailed rules), and 4E (super simple rule).</p><p></p><p>Since the first two were really really really bad sets of rules, I'm hoping that the options range from 3E to 4E.</p><p></p><p>1E and 2E purposely put so many road blocks into the magic item creation process that even NPCs would almost never create them. Totally nonsensical and lacking in verisimilitude unless the campaign was set in a really low magic world.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6366307, member: 2011"] And that got changed in 3E because it was nonsensical. How is it that PCs can find many dozens of magical items (including potions and scrolls) over 15 levels if it requires major quests to acquire the materials? How is it that NPCs would ever create magical items if it cost a permanent point of Constitution? The same would apply for NPCs and magical items would be super rare. They were not super rare in 1E and 2E. In 1E and 2E, item creation rules were bad (1E required a Wish spell for many items). It's as if the designers said "Ah, I don't know. Let's just make it tough and handwave it away.". 3E came in with actual decent design rules. 4E made this super simple with a ritual. The 4E solution worked fine because it was limited by PC level and the DM controlled it via gold allocation and he could always rule that a specific material component was needed. So we have 1E (nonsensical nearly impossible to accomplish detailed rules), 2E (nonsensical nearly impossible to accomplish detailed rules with a chance to fail), 3E (detailed rules), and 4E (super simple rule). Since the first two were really really really bad sets of rules, I'm hoping that the options range from 3E to 4E. 1E and 2E purposely put so many road blocks into the magic item creation process that even NPCs would almost never create them. Totally nonsensical and lacking in verisimilitude unless the campaign was set in a really low magic world. [/QUOTE]
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