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<blockquote data-quote="KarinsDad" data-source="post: 6366340" data-attributes="member: 2011"><p>Unfortunately, those types of answers are unsatisfactory. Difficult is difficult. Even regaining the constitution point is difficult and other resource depleting.</p><p></p><p>And over thousands of years, if the items last forever, then why are they not in the hands of the Royalty, Temples, Military, and Nobility? Why were these items not found within those thousands and thousands of years by thousands and thousands of other adventurers? How come low level PCs can find these items easily in a cave, but nobody else could over those long time frames?</p><p></p><p>These types of rationales just become vicious circles of discussion with no good answers.</p><p></p><p>If magic item creation is tough, they should be rare.</p><p></p><p>If magic item creation is easy, they should be common.</p><p></p><p>Multiple magic items (typically in most campaigns, but not always) were found by PC adventurers because it is fun at a table to gain a magic item. A level 1 to 10 campaign with 5 PCs would probably often see 10 to 30 (not including potions and scrolls, 2 to 6 per PC) magic items in 1E and 2E, but the magic item creation systems did not really allow for that. It flies in the face of plausibility.</p><p></p><p>3E and 4E overcame those plausibility issues (course, 4E was hand out 4 magic items to a 5 man party every level, so it was a bit monty haul in that respect).</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p>My only take is, if you are going to have magic items in a magical world, allow both NPCs and PCs to create them and do not make it so difficult that neither NPCs nor PCs would ever try. It just doesn't make sense.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6366340, member: 2011"] Unfortunately, those types of answers are unsatisfactory. Difficult is difficult. Even regaining the constitution point is difficult and other resource depleting. And over thousands of years, if the items last forever, then why are they not in the hands of the Royalty, Temples, Military, and Nobility? Why were these items not found within those thousands and thousands of years by thousands and thousands of other adventurers? How come low level PCs can find these items easily in a cave, but nobody else could over those long time frames? These types of rationales just become vicious circles of discussion with no good answers. If magic item creation is tough, they should be rare. If magic item creation is easy, they should be common. Multiple magic items (typically in most campaigns, but not always) were found by PC adventurers because it is fun at a table to gain a magic item. A level 1 to 10 campaign with 5 PCs would probably often see 10 to 30 (not including potions and scrolls, 2 to 6 per PC) magic items in 1E and 2E, but the magic item creation systems did not really allow for that. It flies in the face of plausibility. 3E and 4E overcame those plausibility issues (course, 4E was hand out 4 magic items to a 5 man party every level, so it was a bit monty haul in that respect). Agreed. My only take is, if you are going to have magic items in a magical world, allow both NPCs and PCs to create them and do not make it so difficult that neither NPCs nor PCs would ever try. It just doesn't make sense. [/QUOTE]
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