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<blockquote data-quote="KarinsDad" data-source="post: 6366411" data-attributes="member: 2011"><p>Yeah, this is a bit of a typical explanation for it.</p><p></p><p></p><p>But, it has some holes. For example, if a 10th level party with 10 or 15 total magical items (including potions and scrolls) died in a Gorgon's lair last month or year, why doesn't the next party to the Gorgon's lair find 10 or 15 total magical items?</p><p></p><p>This never happens. Why? Well, because it is a game. A game where the DM is only going to hand out 1 or 2 magical items in any given encounter (shy of a massive treasure haul like a dragon).</p><p></p><p></p><p>Or alternatively, if there is this super powerful super intelligent high level evil wizard, why isn't he making/stealing magical items for all of his henchmen/allies and then going and killing/stealing to gain items out of far away towns (so that he does not get blamed)? He could deck out his allies in tons of magical items within a year or so. When the PCs come knocking, there are 112 magical items in his lair / spread out in his forces.</p><p></p><p>Why would he be worried about other high level NPCs? He has a small army, possibly with various monsters in it.</p><p></p><p></p><p>Ditto for evil adventuring groups. They could more or less take over a town, set themselves up as the legal local authorities, and use their spells and skills to raid magical items and gold from other places. The richer they get, the more then can afford building up their forces and the town. If they still wanted to go adventuring (and that is no longer required for them to make wealth), they could go to a city, hire some slightly lower level men at arms, beef them up with some magic items, and then go adventuring, using the men at arms as cannon fodder.</p><p></p><p></p><p>Or something as simple as the party of good PCs face off against the party of similar level evil NPCs. Shouldn't the winner of that fight get to loot the bodies of the others and gain a lot of magical items, possibly double what they already have that way (which btw, I often do this in my campaigns if I think that the PCs are getting behind a little in the magic item quantity/quality that I think they should currently possess, I throw an evil NPC party fight at them and let them loot some more items off the bodies). Wouldn't this be an easy way for the evil NPC groups to gain more and more magic items, ambushing other adventuring groups?</p><p></p><p></p><p>The bottom line is that a lot of stuff like this is just handwaved away and the real explanation is that people are playing a game and non-plausible things become more plausible if one does not think about it too much.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6366411, member: 2011"] Yeah, this is a bit of a typical explanation for it. But, it has some holes. For example, if a 10th level party with 10 or 15 total magical items (including potions and scrolls) died in a Gorgon's lair last month or year, why doesn't the next party to the Gorgon's lair find 10 or 15 total magical items? This never happens. Why? Well, because it is a game. A game where the DM is only going to hand out 1 or 2 magical items in any given encounter (shy of a massive treasure haul like a dragon). Or alternatively, if there is this super powerful super intelligent high level evil wizard, why isn't he making/stealing magical items for all of his henchmen/allies and then going and killing/stealing to gain items out of far away towns (so that he does not get blamed)? He could deck out his allies in tons of magical items within a year or so. When the PCs come knocking, there are 112 magical items in his lair / spread out in his forces. Why would he be worried about other high level NPCs? He has a small army, possibly with various monsters in it. Ditto for evil adventuring groups. They could more or less take over a town, set themselves up as the legal local authorities, and use their spells and skills to raid magical items and gold from other places. The richer they get, the more then can afford building up their forces and the town. If they still wanted to go adventuring (and that is no longer required for them to make wealth), they could go to a city, hire some slightly lower level men at arms, beef them up with some magic items, and then go adventuring, using the men at arms as cannon fodder. Or something as simple as the party of good PCs face off against the party of similar level evil NPCs. Shouldn't the winner of that fight get to loot the bodies of the others and gain a lot of magical items, possibly double what they already have that way (which btw, I often do this in my campaigns if I think that the PCs are getting behind a little in the magic item quantity/quality that I think they should currently possess, I throw an evil NPC party fight at them and let them loot some more items off the bodies). Wouldn't this be an easy way for the evil NPC groups to gain more and more magic items, ambushing other adventuring groups? The bottom line is that a lot of stuff like this is just handwaved away and the real explanation is that people are playing a game and non-plausible things become more plausible if one does not think about it too much. [/QUOTE]
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