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Unfortunate Wording
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6368580" data-attributes="member: 82106"><p>The way I see it ALL previous editions have tried to take on the bugbear of crafting and all of them have had poor results. In OD&D and IIRC most forms of Basic etc you couldn't craft at all, it was pure DM fiat. 1e had Enchant an Item and some rules that made it stupendously hard to craft anything which made the existence of low-level items (and their relative commonality) hard to understand at best. What Wizard would sacrifice a point of CON, months of work, a major quest, and tons of cash to make a +1 Dagger that is basically a back-up weapon for one of his henchmen? 2e didn't fix that. 3e went totally hog wild the other way and made a system where it was relatively cheap and easy to craft ANYTHING at all. We all know how that turned out.... Then we have 4e that followed in 3e's footsteps, and then backtracked so that the current 4e rules allow the easy construction of a limited number of items and no way to make anything else at all, though the rules in fairness seem to suggest that other items can be crafted after jumping through whatever hoops the DM wants. So basically 4e is a weird hybrid of 0e and 3e.</p><p></p><p>Dare we hope that 5e has some sort of rational plan in mind? Some process that makes low level items not TOO cheap, but possible to construct and not so expensive that they aren't worth it, yet also makes it tough to produce the more desirable items and virtually impossible to produce the really coveted ones? 4e ALMOST did it, they had all the elements but they somehow failed to muster the energy to put it all together. Perhaps it is finally time!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6368580, member: 82106"] The way I see it ALL previous editions have tried to take on the bugbear of crafting and all of them have had poor results. In OD&D and IIRC most forms of Basic etc you couldn't craft at all, it was pure DM fiat. 1e had Enchant an Item and some rules that made it stupendously hard to craft anything which made the existence of low-level items (and their relative commonality) hard to understand at best. What Wizard would sacrifice a point of CON, months of work, a major quest, and tons of cash to make a +1 Dagger that is basically a back-up weapon for one of his henchmen? 2e didn't fix that. 3e went totally hog wild the other way and made a system where it was relatively cheap and easy to craft ANYTHING at all. We all know how that turned out.... Then we have 4e that followed in 3e's footsteps, and then backtracked so that the current 4e rules allow the easy construction of a limited number of items and no way to make anything else at all, though the rules in fairness seem to suggest that other items can be crafted after jumping through whatever hoops the DM wants. So basically 4e is a weird hybrid of 0e and 3e. Dare we hope that 5e has some sort of rational plan in mind? Some process that makes low level items not TOO cheap, but possible to construct and not so expensive that they aren't worth it, yet also makes it tough to produce the more desirable items and virtually impossible to produce the really coveted ones? 4e ALMOST did it, they had all the elements but they somehow failed to muster the energy to put it all together. Perhaps it is finally time! [/QUOTE]
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