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Unfreezing the Narrative
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<blockquote data-quote="Misanthrope Prime" data-source="post: 9860077" data-attributes="member: 6776166"><p>Historically, the DM would do all the dice rolling and the players would describe their actions (in combat or otherwise) and the DM would roll the dice.</p><p></p><p>RAW, combat rounds are supposed to happen simultaneously in six seconds. My rule as a DM is that I <em>ask</em> the players what they do in initiative order, and then have it all resolve at once. If the player says something like "I will attack the third goblin from the right" and that goblin dies before their turn, I'll let them know and pick another course of action. As a DM I don't tend to run fights with lots of minions that die fast, so this doesn't happen all that often at my table. I feel it makes the game more cinematic, even if there is less frantic energy going on.</p></blockquote><p></p>
[QUOTE="Misanthrope Prime, post: 9860077, member: 6776166"] Historically, the DM would do all the dice rolling and the players would describe their actions (in combat or otherwise) and the DM would roll the dice. RAW, combat rounds are supposed to happen simultaneously in six seconds. My rule as a DM is that I [I]ask[/I] the players what they do in initiative order, and then have it all resolve at once. If the player says something like "I will attack the third goblin from the right" and that goblin dies before their turn, I'll let them know and pick another course of action. As a DM I don't tend to run fights with lots of minions that die fast, so this doesn't happen all that often at my table. I feel it makes the game more cinematic, even if there is less frantic energy going on. [/QUOTE]
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